Full notes
Full Potato Mash! update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
- Performance
Potato Mash! changes
We're trying to create the best version of Potato Mash ever can be! So, with weeks of work; we have managed to improve the demo even further!
Update Notes (v1.3.0)
Notable:
Added saving indicators to show that the game is being saved.
Added checkpoints for: Mike’s fight, after greasing, each wave of the final fights .
Added “switch on the lights” section before the recording.
Now we see through the pipes in the park when we go inside them.
Graphics:
Redesigned the movie studio.
Redesigned “low health screen effects” for being more harsh.
Changed the room labels to room icons in corridors.
Changed objective texts style a bit.
Redesigned “failed” text.
Added lights to the fireballs.
Added animations for the moustaches getting greased.
Changed some tutorial posters from text to visual only.
Added LUT for a more balanced and atmospheric look.
Sound:
Fixed the music players.
Fixed the oiling sounds.
Fixed ambient sounds.
Fixed brown bat sound.
Fixed pimp burning sounds.
Game Design:
The game is now a bit easier because of the checkpoints and the see-through pipe.
Language:
Now the posters are localized too.
Fixes for several languages.
Technical Improvements and Fixes:
Optimized for better performance.
Several other minor fixes.
Source
Changelog.gg summarizes and formats this update. How we read updates.
