Full notes
Full Potato Cop update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes0 additions2 changes0 removals
- Performance
- Gameplay
changedSome sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase
changedSometimes enemies were hit twice because their invulnerability time was over while the peeler was still retracting. I've increased their invulnerability time to 350ms but the stagger time is still generally 200ms
Potato Cop changes
changedSome sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase
changedSometimes enemies were hit twice because their invulnerability time was over while the peeler was still retracting. I've increased their invulnerability time to 350ms but the stagger time is still generally 200ms
Some sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase
Sometimes enemies were hit twice because their invulnerability time was over while the peeler was still retracting. I've increased their invulnerability time to 350ms but the stagger time is still generally 200ms
Source
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