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Steam News18 September 20259mo ago

Sprite optimization & enemies invulnerability time increased

Some sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase Sometimes enemies were hit twice because their invulnerability time was over while the peeler was still r

Full notes

Full Potato Cop update

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What changed

0 fixes0 additions2 changes0 removals
  • Performance
  • Gameplay
changedSome sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase
changedSometimes enemies were hit twice because their invulnerability time was over while the peeler was still retracting. I've increased their invulnerability time to 350ms but the stagger time is still generally 200ms

Potato Cop changes

changedSome sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase
changedSometimes enemies were hit twice because their invulnerability time was over while the peeler was still retracting. I've increased their invulnerability time to 350ms but the stagger time is still generally 200ms
  • Some sprites are more optimized, there shouldn't be humanely noticeable but here should be a performance increase

  • Sometimes enemies were hit twice because their invulnerability time was over while the peeler was still retracting. I've increased their invulnerability time to 350ms but the stagger time is still generally 200ms

Source

Steam News / 18 September 2025

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