Full notes
Full POSTWORLD update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey there. POSTWORLD beta test is in progress so here comes Beta Update #1. Changes:
What changed
- Compatibility
- UI and audio
- Balance
- Gameplay
- Maps
- Fixes
POSTWORLD changes
Added many graphics settings (shadows, vsync, fps limit, etc.)
Added many game settings (disable melee trail, show NPC health)
Added automatic replacement of broken arm prosthesis if possible
Added Spikes module to modular shield by default
Added camera to show prosthesis installation process during combat
Added complete English Ares dialogues
Added player chests in each capital (Port, Career, Nuclear Power Plant)
Added support of large screen resolutions (4k, ultrawide, etc.)
Improved UI to show NPC health correctly
Improved NPC aim
Improved Game Boss preset
Fixed “Can’t exit the map on which bandits attacked me” bug
Fixed F5/F9 bug with main menu showing after load is completed
Fixed overall game balance
Fixed Alt-click and Ctrl-click inventory bugs
Fixed inventory shuffle logic
Fixed inventory health label
Removed blood pool on death
Fixed missing Russian voice over
Fixed prosthesis ability bug
Removed items in front of merchants
Fixed some sound volume
Fixed aim mode for guns
Fixed bug when player can interact with objects while not standing in front of them
Fixed nuclear silo exit
Fixed death effect due to hunger/thirst/energy loss
Fixed broken Merchant skill
Fixed level design issues
Regards, Screwdriver Entertainment team
Source
Changelog.gg summarizes and formats this update. How we read updates.
