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Steam News29 March 20263mo ago

We fixed many things in the Postponed Demo

We are working very hard to make this demo much more playable and the patch we uploaded today, is just the start.

Full notes

Full Postponed: Game Dev Management Roguelite update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Performance
  • Balance
  • UI and audio
  • Gameplay
changedScale down difficulty to be easier More reward for solving tasks Less damage for postponing or failing tasks Less damage for letting tasks expire Higher task timeout times Task solving success probability is always 100 %
changed4 instead of 3 assignable skills each day -> higher chance to get the skill your employees need
addedNew scene, for when player looses a life -> we give more context, when a player looses too much mental health
addedAdded Sound Volume in Settings
addedIndicators added, to make game play clearer: Mental Health Damage -> how much damage did I get? Mental Health Regeneration -> how much health did I get? Employee can´t do task -> when the required skill set of the task and the employee have a mismatch Can’t assign skill to employee -> when the employee can't lear a specific skill group Meeting successful/failed
addedIn the next days, we will also publish a new patch with further refined game loop as well as a much needed tutorial.

Postponed: Game Dev Management Roguelite changes

changedScale down difficulty to be easier More reward for solving tasks Less damage for postponing or failing tasks Less damage for letting tasks expire Higher task timeout times Task solving success probability is always 100 %
changed4 instead of 3 assignable skills each day -> higher chance to get the skill your employees need
addedNew scene, for when player looses a life -> we give more context, when a player looses too much mental health
addedAdded Sound Volume in Settings
addedIndicators added, to make game play clearer: Mental Health Damage -> how much damage did I get? Mental Health Regeneration -> how much health did I get? Employee can´t do task -> when the required skill set of the task and the employee have a mismatch Can’t assign skill to employee -> when the employee can't lear a specific skill group Meeting successful/failed

We are working very hard to make this demo much more playable and the patch we uploaded today, is just the start. Here is what we did:

  • Scale down difficulty to be easier

    • More reward for solving tasks

    • Less damage for postponing or failing tasks

    • Less damage for letting tasks expire

    • Higher task timeout times

    • Task solving success probability is always 100 %

  • Team selection is sorted by rarity now, to be more clean

  • 4 instead of 3 assignable skills each day -> higher chance to get the skill your employees need

  • Demo is playable until week 4 now

  • New scene, for when player looses a life -> we give more context, when a player looses too much mental health

  • Added Sound Volume in Settings

  • Indicators added, to make game play clearer:

    • Mental Health Damage -> how much damage did I get?

    • Mental Health Regeneration -> how much health did I get?

    • Employee can´t do task -> when the required skill set of the task and the employee have a mismatch

    • Can’t assign skill to employee -> when the employee can't lear a specific skill group

    • Meeting successful/failed

In the next days, we will also publish a new patch with further refined game loop as well as a much needed tutorial.

Bare with us, we got this.

Thanks for your time <3

Source

Steam News / 29 March 2026

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