What changed
0 fixes4 additions2 changes0 removals
- Performance
- Balance
- UI and audio
- Gameplay
changedScale down difficulty to be easier More reward for solving tasks Less damage for postponing or failing tasks Less damage for letting tasks expire Higher task timeout times Task solving success probability is always 100 %
changed4 instead of 3 assignable skills each day -> higher chance to get the skill your employees need
addedNew scene, for when player looses a life -> we give more context, when a player looses too much mental health
addedAdded Sound Volume in Settings
addedIndicators added, to make game play clearer: Mental Health Damage -> how much damage did I get? Mental Health Regeneration -> how much health did I get? Employee can´t do task -> when the required skill set of the task and the employee have a mismatch Can’t assign skill to employee -> when the employee can't lear a specific skill group Meeting successful/failed
addedIn the next days, we will also publish a new patch with further refined game loop as well as a much needed tutorial.
Postponed: Game Dev Management Roguelite changes
changedScale down difficulty to be easier More reward for solving tasks Less damage for postponing or failing tasks Less damage for letting tasks expire Higher task timeout times Task solving success probability is always 100 %
changed4 instead of 3 assignable skills each day -> higher chance to get the skill your employees need
addedNew scene, for when player looses a life -> we give more context, when a player looses too much mental health
addedAdded Sound Volume in Settings
addedIndicators added, to make game play clearer: Mental Health Damage -> how much damage did I get? Mental Health Regeneration -> how much health did I get? Employee can´t do task -> when the required skill set of the task and the employee have a mismatch Can’t assign skill to employee -> when the employee can't lear a specific skill group Meeting successful/failed
We are working very hard to make this demo much more playable and the patch we uploaded today, is just the start. Here is what we did:
Scale down difficulty to be easier
More reward for solving tasks
Less damage for postponing or failing tasks
Less damage for letting tasks expire
Higher task timeout times
Task solving success probability is always 100 %
Team selection is sorted by rarity now, to be more clean
4 instead of 3 assignable skills each day -> higher chance to get the skill your employees need
Demo is playable until week 4 now
New scene, for when player looses a life -> we give more context, when a player looses too much mental health
Added Sound Volume in Settings
Indicators added, to make game play clearer:
Mental Health Damage -> how much damage did I get?
Mental Health Regeneration -> how much health did I get?
Employee can´t do task -> when the required skill set of the task and the employee have a mismatch
Can’t assign skill to employee -> when the employee can't lear a specific skill group
Meeting successful/failed
In the next days, we will also publish a new patch with further refined game loop as well as a much needed tutorial.
Bare with us, we got this.
Thanks for your time <3