HomeGamesUpdatesPricingMethodology
Steam News21 May 201511y ago

POSTAL 2 & Paradise Lost 4445 patch out now!

Hey all, thanks for your patience while we dealt with some last-minute issues with the patch. The patch is live now and heading out to DLC owners!

Full notes

Full POSTAL 2 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey all, thanks for your patience while we dealt with some last-minute issues with the patch. The patch is live now and heading out to DLC owners! Here is the list of fixes:

What changed

17 fixes1 addition12 changes3 removals
  • Gameplay
  • Performance
  • Maps
  • Fixes
  • Balance
  • Security
fixed(Paradise Lost) Resolved a bug causing the “Ode to Eddings” and “♥♥♥♥♥es Love Cake” achievements, as well as a handful of P2 achievements, not activating during PL gameplay
changed(Paradise Lost) Major gameplay and performance overhaul in the final boss fight. In particular, the difficulty was reduced greatly, as well as the number of cheap instant kills via hot lava bath.
fixed(Paradise Lost) Addressed a random crash that could occur during one of the final boss’s attacks.
fixed(Paradise Lost) Resolved a crash (“TEXF_RGBA8”) that could occur during the final “Showdown” sequence at the end of Friday.
fixed(Paradise Lost) Addressed a crash (“Out of virtual memory”) that could occur on low-spec machines in the Ghetto and Winter Wonderland maps.
changed(Paradise Lost) Several tweaks to the final “Showdown” series of maps to prevent the player from getting stuck or being killed cheaply.

POSTAL 2 changes

fixed(Paradise Lost) Resolved a bug causing the “Ode to Eddings” and “♥♥♥♥♥es Love Cake” achievements, as well as a handful of P2 achievements, not activating during PL gameplay
changed(Paradise Lost) Major gameplay and performance overhaul in the final boss fight. In particular, the difficulty was reduced greatly, as well as the number of cheap instant kills via hot lava bath.
fixed(Paradise Lost) Addressed a random crash that could occur during one of the final boss’s attacks.
fixed(Paradise Lost) Resolved a crash (“TEXF_RGBA8”) that could occur during the final “Showdown” sequence at the end of Friday.
fixed(Paradise Lost) Addressed a crash (“Out of virtual memory”) that could occur on low-spec machines in the Ghetto and Winter Wonderland maps.
  • (Paradise Lost) Resolved a bug causing the “Ode to Eddings” and “♥♥♥♥♥es Love Cake” achievements, as well as a handful of P2 achievements, not activating during PL gameplay

  • (Paradise Lost) Major gameplay and performance overhaul in the final boss fight. In particular, the difficulty was reduced greatly, as well as the number of cheap instant kills via hot lava bath.

  • (Paradise Lost) Addressed a random crash that could occur during one of the final boss’s attacks.

  • (Paradise Lost) Resolved a crash (“TEXF_RGBA8”) that could occur during the final “Showdown” sequence at the end of Friday.

  • (Paradise Lost) Addressed a crash (“Out of virtual memory”) that could occur on low-spec machines in the Ghetto and Winter Wonderland maps.

  • (Paradise Lost) Several tweaks to the final “Showdown” series of maps to prevent the player from getting stuck or being killed cheaply.

  • (Paradise Lost) Resolved a bug that could cause one of the final “Showdown” cutscenes to get stuck if a boss was defeated in a particular location.

  • (Paradise Lost) Added badges to the Lawmen to make them more identifiable as authority figures.

  • (Paradise Lost) Made armor more effective against the various bosses.

  • (Paradise Lost) Reduced the amount of money required for the “BioShocked” achievement to $2,000.

  • (Paradise Lost) Removed a trigger from the Hell Hole area that could activate a cutscene prematurely

  • (Paradise Lost) Tweaked the number of objects needed to be destroyed for the Karaoke errand on Thursday

  • (Paradise Lost) Karaoke participants may react violently if the player chooses to destroy the Karaoke bar

  • (Paradise Lost) Fixed a bug where certain bystanders needed for cutscenes would not appear

  • (Paradise Lost) Fixed an issue causing massive slowdown during one of the boss fights in the final “Showdown” sequence.

  • (Paradise Lost) Increased difficulty of the mutant dogs in combat.

  • (Paradise Lost) Resolved an exploit allowing a player to complete the “Collect A/C Parts” errand by repeatedly taking the pickup in the Junkyard.

  • (Paradise Lost) Actors related to the “Check Animal Control” errand are removed after said errand is completed.

  • (Paradise Lost) Fixed bystanders wandering around near the closed-down fast food shops in the Animal Control Center area.

  • (Paradise Lost) Fix for severe lag that could occur if the player is gibbed into chunks while followed by monkeys in the Animal Control Center.

  • (Paradise Lost) Reduced the health of the Yeeland’s Fun Land owner.

  • (Paradise Lost) Fix for certain pawns standing around in certain maps doing nothing.

  • (Paradise Lost) Fix for players with extra health sometimes losing that health before a boss fight.

  • (Paradise Lost) Capped the price of the toilet paper on Tuesday to $999.

  • (Paradise Lost) Player can no longer purchase additional ammo from vending machines when full.

  • (Paradise Lost) Reduced the ambient volume of the automatons in the Robotics Factory.

  • (Paradise Lost) Fixed bystanders getting stuck on the level transition tunnels.

  • (Paradise Lost) Fixed various issues with the Friday introduction cutscene.

  • (Paradise Lost) Fixed gameplay issues at the Medicinal Herb Farm on Friday.

  • (Paradise Lost) Fixed gameplay and visual issues at the Robotics Factory.

  • (Paradise Lost) Resolved crashes that could occur in certain locations on low-performance machines.

  • (Paradise Lost) Fixed several gameplay, visual, and performance issues in The Wipe House and Robotics Factory area.

  • (Paradise Lost) Fixed a bug where underground tunnels would disappear during the Apocalypse, instead rendering a dev-texture box.

  • (Paradise Lost) Fixed a bug where the newspaper would not be taken from the player

Source

Steam News / 21 May 2015

Open original post

Changelog.gg summarizes and formats this update. How we read updates.