Full notes
Full Post-Apo Builder update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Survivors,
What changed
- Gameplay
- Maps
- UI and audio
- Performance
We’re excited to announce that Post-Apo Builder will officially launch on June 2nd! It’s been a long road, and we’ve worked hard to bring this post-apocalyptic world to life. We deeply appreciate everyone who added us to their wishlist, tried the Prologue, or gave us feedback along the way.
This is just the beginning and we’re fully committed to supporting and expanding the game after launch.
🛠️ Post-launch roadmap: Right after release, we plan to roll out:
🌍 New levels/maps to expand your building challenges
⚙️ Upgrades for vehicles, buildings, and tech
🧠 QoL improvements: UI/UX polishing and balancing tweaks
🔧 Bugfixes and optimization based on yours feedback
We're building this world together and we want it to evolve with you. Join the discussion, report bugs, or share your ideas on our Steam forums and Discord.
Thanks for your support we’ll see you on June 2nd!
The Post-Apo Builder Team
Source
Changelog.gg summarizes and formats this update. How we read updates.
