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Steam News5 August 20196y ago

PositronX reaches 15 weapons! Better Shooting, More Optimizations & Implants.

Hello Dear Players, We are happy to announce that PositronX is expanding. A big update just hit our Early Access version! Here is what's new: - Number of weapons is now 15! Two more weapons are Disk Gun and Cannon Gun.

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Hello Dear Players, We are happy to announce that PositronX is expanding. A big update just hit our Early Access version! Here is what's new: - Number of weapons is now 15! Two more weapons are Disk Gun and Cannon Gun. We are very proud that we've been able to reach this number of guns in the game (since all our weapons support 2 shooting modes, 2 modifiers and tons of upgrades). We still have a few more to go but 15 is a nice selection, don't you think?

What changed

0 fixes1 addition1 change1 removal
  • Gameplay
  • Maps
addedHello Dear Players, We are happy to announce that PositronX is expanding. A big update just hit our Early Access version! Here is what's new: - Number of weapons is now 15! Two more weapons are Disk Gun and Cannon Gun. We are very proud that we've been able to reach this number of guns in the game (since all our weapons support 2 shooting modes, 2 modifiers and tons of upgrades). We still have a few more to go but 15 is a nice selection, don't you think?
removedAiming and hitting enemies have improved drastically. Hit boxes and projectile-enemy hit detection are adjusted to give more satisfying results. - Content and game build process optimizations (we now only ship the content that the game needs to run. There is a lot of content we used to work in map editing which was not yet used in the final game so this is now being removed. Size of final game is now decreased by 25% and loading times are minimized for both initial screen as well as the in-between levels. This has been an ongoing effort on our side for several months and should significantly improve the loading times for everybody!
changedStarted on improving secret areas and hidden levels. They are active in only some of the maps but we will enable this in most maps eventually (it will make the game a bit more difficult for people who like to search for stuff but we believe it will also make it more enjoyable). - More Implants are in (we've yet to reach the number of Implants we've planned for this Summer update but this is our main focus for the next update). - First version of Achievements is in (most of them are inactive still as we are testing internally), but more and more will get to be available with each update. - Progression system has been adjusted to make it feel more interesting. Thank You for playing our game and supporting us, For a full change log please read here https://steamcommunity.com/app/529970/discussions/3/1640918469767464457/

PositronX changes

addedHello Dear Players, We are happy to announce that PositronX is expanding. A big update just hit our Early Access version! Here is what's new: - Number of weapons is now 15! Two more weapons are Disk Gun and Cannon Gun. We are very proud that we've been able to reach this number of guns in the game (since all our weapons support 2 shooting modes, 2 modifiers and tons of upgrades). We still have a few more to go but 15 is a nice selection, don't you think?
removedAiming and hitting enemies have improved drastically. Hit boxes and projectile-enemy hit detection are adjusted to give more satisfying results. - Content and game build process optimizations (we now only ship the content that the game needs to run. There is a lot of content we used to work in map editing which was not yet used in the final game so this is now being removed. Size of final game is now decreased by 25% and loading times are minimized for both initial screen as well as the in-between levels. This has been an ongoing effort on our side for several months and should significantly improve the loading times for everybody!
changedStarted on improving secret areas and hidden levels. They are active in only some of the maps but we will enable this in most maps eventually (it will make the game a bit more difficult for people who like to search for stuff but we believe it will also make it more enjoyable). - More Implants are in (we've yet to reach the number of Implants we've planned for this Summer update but this is our main focus for the next update). - First version of Achievements is in (most of them are inactive still as we are testing internally), but more and more will get to be available with each update. - Progression system has been adjusted to make it feel more interesting. Thank You for playing our game and supporting us, For a full change log please read here https://steamcommunity.com/app/529970/discussions/3/1640918469767464457/
  • Aiming and hitting enemies have improved drastically. Hit boxes and projectile-enemy hit detection are adjusted to give more satisfying results. - Content and game build process optimizations (we now only ship the content that the game needs to run. There is a lot of content we used to work in map editing which was not yet used in the final game so this is now being removed. Size of final game is now decreased by 25% and loading times are minimized for both initial screen as well as the in-between levels. This has been an ongoing effort on our side for several months and should significantly improve the loading times for everybody!

  • Started on improving secret areas and hidden levels. They are active in only some of the maps but we will enable this in most maps eventually (it will make the game a bit more difficult for people who like to search for stuff but we believe it will also make it more enjoyable). - More Implants are in (we've yet to reach the number of Implants we've planned for this Summer update but this is our main focus for the next update). - First version of Achievements is in (most of them are inactive still as we are testing internally), but more and more will get to be available with each update. - Progression system has been adjusted to make it feel more interesting. Thank You for playing our game and supporting us, For a full change log please read here https://steamcommunity.com/app/529970/discussions/3/1640918469767464457/

Source

Steam News / 5 August 2019

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