Full notes
Full Portal with RTX update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Fixes
- Maps
- Events
Portal with RTX changes
Release Notes:
Added NVIDIA DLSS 3.5 with Ray Reconstruction
Added NVIDIA RTX IO support
Update dxvk-remix to 0.4
Added POM materials
Fixed content issues
Optimized CPU perf
New “secret” cubes
Numerous bug fixes and overall improvements to stability
Source Engine:
Updated gameinfo text to allow for main menu logo
Added gamelogo.res to account for main menu logo parameters
Added new portal_rtx.vmt and .vtf to show main menu logo
Added new background image (one variant for widescreen, one variant for non-widescreen) for ordinary background map
Added new background image (one variant for widescreen, one variant for non-widescreen) for cake background map
Added new new game icons for all main game levels
Added new icons for all advanced chambers
Added new icons for all challenge chambers
Added DX7 hack for fire to allow for some effects to render in places they originally did not
Added modified fire particle without smoke to remove flickering in the firepit
RTX Assets:
Removed skydome model (replaced with a null model to prevent errors from loading)
Improved treeline textures & added a normal map
Improved skybox textures in surface-side sequence
Fixed IQ issues on the clipboard texture
Added heightmaps to the three variants of metal plate wall
Added replacement meshes for one/two dot door variants
Added replacement mesh for the broken pipe
Added a lip to emancipation grids to make them flush with the wall
Source
Changelog.gg summarizes and formats this update. How we read updates.
