Full notes
Full Portal Mortal update
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What changed
- Performance
- Fixes
- Gameplay
Portal Mortal changes
Added support to automatically match FPS with the current refresh rate of the display.
Fixed an issue, where player was unable to enter antigravity fields from the sides.
Fixed an issue, where player could get a sudden speed boost while falling between 2 portals.
Hopefully fixed an issue, again, where player would phase through the ceiling during gravity switch.
Modified signs and popup text boxes to work at constant pace, not affected by the "game speed" setting.
Plenty of various code improvements and corrections.
Small level adjustments.
This is a big one in a small package! 60fps lock is gone and the game will now run on whatever refresh rate your display has. Due to the nature of this update, I'm aware that this may cause some unwanted issues. I've done my best to test this update as throughly as possible, but if you notice something, anything, that feels out of place: let me know!
Source
Changelog.gg summarizes and formats this update. How we read updates.
