In this update3
Full notes
Full Portal Dungeon update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Maps
- Store
- Workshop
Portal Dungeon changes
New Character: Treasure Hunter
Ability: Has a 10% chance to open treasure chests for free.
Normal Attack: Drill deals 100% damage, with a 20% chance to restore 16 HP per attack (increases by 8 every 10 levels).
Skill 1: Fired drill deals 150% damage every 0.25 seconds, lasting 3 seconds.
Skill 2: Forces enemies to attack you, gaining 500% counterattack damage and reducing all damage taken by 35% for 6 seconds.
Skill 3: Uses treasure-hunting skills to dig for treasure chests, with a chance to find some gold.
Skill 4: Summons a giant drill from the ground to deal 180%X10 damage to the target.
New Items
Magical Girl Staff: When the player's shield drops below 50%, a companion is summoned, restoring 50% shield and dealing 1500% (each additional increases by 500%) of max shield as large-area damage. Cooldown: 180 seconds (each additional reduces cooldown by 30 seconds, minimum cooldown: 60 seconds). Steam post image
Golden Armor: Each time you are attacked by a monster, there is a 30% chance to gain 20 gold (each additional increases by 10, max 100 gold). A maximum of 5000 gold can be obtained per stage (does not work in non-combat or boss stages).
Balance Adjustments
Increased movement speed for all characters
Warrior: Skill 1 Variant 3: Size 100% > 150% Skill 3 Variant 1: Damage reduction 50% > 75% Skin 4: Probability 30% > 35%
Warlock: Skill 1 Variant 2: Size 125% > 150% Skin 4: When ability activates, weapon size 200% > 300%
Archer: Skill 1 Variant 3: Damage multiplier 50% > 100% Skill 2 Variant 1: Damage multiplier 50% > 100% Skill 3 Variant 1: Damage multiplier 50% > 100% Skill 3 Variant 3: 10% > 20%
- MageNormal Attack: Damage multiplier 120% > 150% Skill 1 Variant 1: Damage multiplier and explosion range 150% > 180% Skill 2 Variant 3: Range increase 100% > 60% Skin 1: Weapon size increased by 50% Skin 1: Damage multiplier 400% > 750%
- NinjaSkill 1 Variant 1: Explosion range increased by 100% Skill 2 Variant 3: Explosion range increased by 100% Skill 3 Variant 3: Movement speed increase 50% > 85% Skin 1: Damage multiplier 50% > 100%
Soldier: Normal Attack: Damage multiplier 100% > 115% Skill 2 Variant 2: Damage multiplier 1500% > 2000%
Jack: Skill 1 Variant 1: Damage multiplier 50% > 150% Skill 1 Variant 3: Size 300% > 400% Skill 2: Cooldown 7 seconds > 6 seconds Skin 1: Range 200% > 300%
Corgi: Skill 3 Variant 1: Cooldown reduction 33% > 50% Skill 3 Variant 3: Attack speed 50% > 100% Skill 4 Variant 1: Cooldown reduction 33% > 50% Shotgun bullet count 10 > 5, Damage multiplier 25% > 70%
- CatNormal Attack: Damage multiplier 180% > 200% Skill 1 Variant 1: Damage multiplier 500% > 600% Skill 3 Variant 3: Size 100% > 150% Skill 4 Variant 1: Additional uses +1 > +2 Skill 4 Variant 3: Missile damage increased by 50%
Zombie: Health: 12 > 14 Attack Power: 6 > 6.5 Skill 1 Variant 2: Movement speed increase 50% > 100% Skill 3: Duration 4 seconds > 6 seconds Skill 3 Variant 2: Size 100% > 200% Skill 4 Variant 3: Probability 35% > 50% Skin 3: Damage multiplier 150% > 200%
Engineer: Normal Attack: Damage multiplier 100% > 130% Skill 3 Variant 2: Damage multiplier 10% > 20% Skin 2: Attack speed reduction 35% > 15%
Berserker: Skill 1 Variant 1: Damage multiplier 100% > 250%, Life consumption 10 > 20% Skill 1 Variant 3: Damage multiplier 20% > 40% Skill 3 Variant 1: Health recovery 20% > 35% Skin 2: Additional uses +1 > +3
Insect Queen: Skill 2 Variant 2: Size 50% > 150% Skill 4 Variant 1: Damage multiplier 200% > 450%
Robot: Skill 1 Variant 2: Duration 3 seconds > 5 seconds
Hamster: Skill 1 Variant 2: Size 100% > 150% Skill 3 Variant 2: Movement speed 50% > 100%
- PaladinWeapon size increased by 50% Skill 4 Variant 2: Size 50% > 100%
Shield Soldier: Normal Attack: Damage multiplier 300% > 380% Skill 2 Variant 1: Cooldown 33% > 40% Skill 4 Variant 2: Range 50% > 100% Skin 2: Size 200% > 280% Skill 3: Summons now have 50% damage reduction
Pets: Kitten: Movement speed 1 > 1.5 Tortoise: Health increase 50% > 100% Frog: Jump count 2 > 4 Drone: Damage multiplier 30% > 60% Watermelon: Damage multiplier 30% > 100%
- TalentsDefense Ultimate Talent: Starting health increased from 50 > 80, health gain per level 2 > 10
Items: Vampire Bat: Trigger probability 2% > 3.5% Slime Crown: Damage multiplier 25% > 40% Fearless Cannon: Damage multiplier 50% > 100% Octopus: Damage multiplier 200% > 300% Fortified Hammer: Damage multiplier 10% > 20% Smile Skull Bomb: Damage multiplier 300% > 800% Horn Hat: Damage multiplier 200% > 400% Stun Gun: Damage multiplier 250% > 500% Energy Glove: Damage multiplier 2000% > 3000% Gift from Beyond the Grave: Damage multiplier 1000% > 2000%
Source
Changelog.gg summarizes and formats this update. How we read updates.
