Full notes
Full Portable Ops update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
Portable Ops changes
Adds new Weapon Animations Ai scripting Ai sounds Map re-lightings Model optimization Outlaw Engine 2.1 - New destructions, Lighting & Ai scripting improvements Various GUI enhancements LAST CHANCE gameplay - below 15 HP, heal to get back up Lumen ON / OFF - * KEY SQUAD Distance - Press Space to Ally & stay connected! CQC Kill - Use Space on a Player Enemy (players only atm) to CQC kill!
If you had frame stutters, it should be gone now on most standard devices. For example, one of the Mech Bad Guys was 150k. At the time, I thought it was needed, but I re-modeled the mesh & dropped it to 35k. This was done across the board.
I will be releasing another quality update soon with other enhancements to make the game feel awesome as well as new SP story missions.
Thank you for supporting Portable Ops!!
Source
Changelog.gg summarizes and formats this update. How we read updates.
