In this update5
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Full Portabellows update
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What changed
- Maps
- Gameplay
- UI and audio
- Performance
Portabellows changes
Thanks so much for playing our demo! 💗
Your feedback has been incredibly helpful and allowed us revamp the onboarding and improve the overall flow of the demo so you can have a better time :).
NOTES:
If you get motion sickness, you can change the rotation assist to "None" in the settings screen!
The demo is fully playable with mouse and keyboard, though the gamepad is preferred
🗺️ Onboarding improvements:
Map is acquired earlier and unmissable for improved guidance
🎮User experience (UX) improvements
Moved the picnic basket close to pie altar instead of at the gardening section for less confusion
Picking up the pie making notes now shows a paper instead of a book
Interactions that fail have a sound effect feedback
Show seed count when interacting with seed cannon and each seed now gets removed after planting instead of before
Seed count now show up in pause menu
More guiding signs
Recipe book auto opens when grabbing the pie recipe disc
Pinned pie count now shows totals instead of partials which was very confusing!
Improve way up a tall platforming era where a double jump was really difficult
Reset camera to where Erma is facing tutorial is in more sensible spots
🔉Visual and audio improvements:
Tiny mushrooms are now cuter/replaced
Lighting tweaks
Improved textures
Lower footsteps and land sound effect volume
Rails look better and less stretched
💾Optimization:
Map should load faster (excluding shader compiling time)
🐞Fixes:
Pomagrenade and grown fruit shouldn't be duplicated when leaving and coming back to areas
Improve collisions of rails so Erma can't get stuck/slide
Fix chef hat UI not showing up properly on pinned recipe
If you haven't yet, we'd love for you to fill out our feedback form so we can keep improving Portabellows.
Best,
~ Nance & Phred
Source
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