In this update9
Full notes
Full Port Royale 4 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Events
- UI and audio
- Gameplay
- Fixes
- Security
- Maps
Port Royale 4 changes
Port Royale 4 – Changelog – Update 1.5
Hi everyone!
Update 1.5 for Port Royale is now available via Steam, PlayStation 4 and Xbox One. In this update, you can expect changes such as an optional Chinese New Year event, running from February 10-19th. Players participating in the event can expect a themed loading screen and special additions to gameplay.
Update 1.5 also includes a handful of bug fixes and optimisation tweaks, such as fixes to tutorials and campaign missions.
Thank you for your feedback and support thus far. We hope you enjoy Update 1.5 and we look forward to hearing what you think.
Your Port Royale 4 Team
Event: Chinese New Year (active from February 10-19th)
The optional Chinese New Year-themed changes to Port Royale 4 can be enabled or disabled in the Graphics tab of the Options menu. Please note: any alterations will send you back to the main menu, so make sure to have saved your game before making any changes.
Improvements
Added female versions of the Adventurer and Buccaneer
Bug fixes and optimisation
General bugs
Fixed bug which, while tactic animation is in progress, reset ammo type when cycling through ammo types
Fixed incorrect application of character bonus to Pirate character
Fixed incorrect display of information if player moused over at a certain position
Fixed incorrect quantity of colonial export goods
Fixed fill level display
Fixed game speed (or pause) settings
Fixed tasks displaying for non-existent nations during late game
Fixed broken trade route for convoys, which allowed them to buy but not to sell certain goods
Fixed bug where player wouldn’t receive their reward after completing a castaway mission
Revised dialogue for transfer of vessels after a naval battle
Fixed Consumption and Production of Goods tab when businesses are deactivated
Fixed bug that would highlight buildings while mouse pointer was in building dialogue
Fixed bug that would not let player un-pause the game via Spacebar key
Fixed bug which would abort the siege of a town if the player then engaged in a naval battle
Fixed display of gold icons during mission
Fixed housing situation statistics in town dialogue
Fixed missing flags in Character Selection screen
Fixed bug during naval battles which would allow AI to push player’s ships onto rocks via ability
Fixed bug which allowed for the placement of two ships on the same tile
Fixed bug that allowed the player to continue to wage war against a vanquished nation even after they had gained independence
Fixed missing display of player’s reputation (and its impact) in Viceroy tab
Fixed bug that had the Inn building usable while under construction
Fixed bug that came alongside "ready to board” tactic during naval battles
Fixed slider bug which occurred when player selected their desired quantity of bricks via keyboard hot keys
Fixed graphical glitch which had the names of captains display outside of the predefined text box
Fixed independence concession icon which, despite not yet being active, would be check marked as soon as the appropriate conditions are met
Fixed incorrect alignment of flag in town dialogue
Fixed exploit which would allow player to farm from captured military convoys
Fixed exploit surrounding player accruing too many command points
Revised explanation of satisfaction bonus that player would receive when gaining workers
Revised prize money mechanic: convoys are no longer immediately formed; this also allows the player to seize non-nation specific vessels
Campaign fixes
Revised French campaign
Balanced the amount of military convoys in French campaign
Fixed Captain Advisor being plotted at the incorrect location on the map during the English campaign
Fixed several cinematic bugs
Tutorial fixes
Fixed incorrect figures appearing in a town’s statistics
Localisation fixes
Fixed Japanese localisation
Gamepad-specific fixes
Fixed missing scroll button in notification window during town dialogue
Fixed redundant 'A' to declare war button displaying in several tabs
Fixed bug that occurred if player pressed the PS button during the campaign cutscene that masks loading
Added missing text to the description of the French Viceroy on the Diplomacy screen via the Viceroy menu
Fixed debug text from displaying in the Tips & Tricks section
Fixed a brief distorted sound during loading
Fixed corrupted graphics from briefly displaying if player skips the game’s introductory cutscene
Fixed text from being cut off at the bottom of the Tips and Tricks section
Fixed the text 'Overwrite Saved Game' option from displaying on the new save tab if the player scrolls through more than 10 previous saved games
Fixed incorrect timeline of the 'Hire captain John Hawkins...' objective during Netherlands campaign
Fixed redundant 'X' button prompt displaying in the Journal tab during the Netherlands campaign
Fixed Christmas present of treasure map not displaying on treasure map screen after player acquires it in France campaign
Fixed bug that prevented player from using the Tips & Tricks section during a dice game
Fixed overlapping text in Trade Route Settings tab
Fixed a crash that would occur if a player suspended their game within the Load Game screen
Fixed the incorrect swapping of the minimum and maximum price for trade routes
Fixed small visual issue when player selected Campaign or Free Game
Console only fixes
Fixed alignment of “current fame” scale
Fixed bug at tavern which, at the beginning of a dice game, would display 4 losses for player
Fixed bug during patrol mode, which would allow the command point limit for captains to be exceeded
Fixed bug which would prevent all merchant ships from appearing during naval battles
Source
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