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Steam News28 August 20169y ago

1 year Anniversary!

Hello Port of Call fans, It has been exactly One Year since we decided to click on that launch button. To give our Steam fans a little more background, let's have a little flashback on how we got here.

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Repeated intro

Hello Port of Call fans, It has been exactly One Year since we decided to click on that launch button. To give our Steam fans a little more background, let's have a little flashback on how we got here. Underdog Games is a team of 6 developers. We created Port of Call as part of the first ever, 3D Capstone course in UT GAMMA program. After a semester of developing the game and several testing periods, we were chosen to be UT Austin's pick for the 2nd Annual E3 College Game Competition (Each College/University can only submit one game each year). A few months later, we received a forwarded email from our professor that said we were chosen as a Top 5 finalist and were invited to show our game on the E3 show floor!! That E3 was amazing. Nintendo revealed Splatoon, Activision had a giant theater booth to show off Destiny, Disney was about to launch Disney Infinity 2.0, CD Projekt Red revealed The Witcher 3, and we could go on and on. It was an amazing experience! The first day of E3 we also launched our Greenlight campaign. And this is were you came in and made this experience even better. You've supported us through this amazing journey from the very beginning. After we got greenlit, we spent a few months polishing and putting some finishing touches. It was on August 28, 2015 that we decided we were ready to launch the game. The rest is history, as they (whoever they are) say. We would like to thank each and every single one of you that downloaded and played Port of Call. The amount of support and positive feedback we've gotten is something we never expected! Thank you so much for playing this little game of ours and for all of your kind words! It has been a surreal experience and YOU have helped us with that great first step in our careers. We at Underdog Games cannot thank you enough for this amazing experience! THANK YOU! Underdog Games

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHello Port of Call fans, It has been exactly One Year since we decided to click on that launch button. To give our Steam fans a little more background, let's have a little flashback on how we got here. Underdog Games is a team of 6 developers. We created Port of Call as part of the first ever, 3D Capstone course in UT GAMMA program. After a semester of developing the game and several testing periods, we were chosen to be UT Austin's pick for the 2nd Annual E3 College Game Competition (Each College/University can only submit one game each year). A few months later, we received a forwarded email from our professor that said we were chosen as a Top 5 finalist and were invited to show our game on the E3 show floor!! That E3 was amazing. Nintendo revealed Splatoon, Activision had a giant theater booth to show off Destiny, Disney was about to launch Disney Infinity 2.0, CD Projekt Red revealed The Witcher 3, and we could go on and on. It was an amazing experience! The first day of E3 we also launched our Greenlight campaign. And this is were you came in and made this experience even better. You've supported us through this amazing journey from the very beginning. After we got greenlit, we spent a few months polishing and putting some finishing touches. It was on August 28, 2015 that we decided we were ready to launch the game. The rest is history, as they (whoever they are) say. We would like to thank each and every single one of you that downloaded and played Port of Call. The amount of support and positive feedback we've gotten is something we never expected! Thank you so much for playing this little game of ours and for all of your kind words! It has been a surreal experience and YOU have helped us with that great first step in our careers. We at Underdog Games cannot thank you enough for this amazing experience! THANK YOU! Underdog Games

Port of Call changes

changedHello Port of Call fans, It has been exactly One Year since we decided to click on that launch button. To give our Steam fans a little more background, let's have a little flashback on how we got here. Underdog Games is a team of 6 developers. We created Port of Call as part of the first ever, 3D Capstone course in UT GAMMA program. After a semester of developing the game and several testing periods, we were chosen to be UT Austin's pick for the 2nd Annual E3 College Game Competition (Each College/University can only submit one game each year). A few months later, we received a forwarded email from our professor that said we were chosen as a Top 5 finalist and were invited to show our game on the E3 show floor!! That E3 was amazing. Nintendo revealed Splatoon, Activision had a giant theater booth to show off Destiny, Disney was about to launch Disney Infinity 2.0, CD Projekt Red revealed The Witcher 3, and we could go on and on. It was an amazing experience! The first day of E3 we also launched our Greenlight campaign. And this is were you came in and made this experience even better. You've supported us through this amazing journey from the very beginning. After we got greenlit, we spent a few months polishing and putting some finishing touches. It was on August 28, 2015 that we decided we were ready to launch the game. The rest is history, as they (whoever they are) say. We would like to thank each and every single one of you that downloaded and played Port of Call. The amount of support and positive feedback we've gotten is something we never expected! Thank you so much for playing this little game of ours and for all of your kind words! It has been a surreal experience and YOU have helped us with that great first step in our careers. We at Underdog Games cannot thank you enough for this amazing experience! THANK YOU! Underdog Games

Source

Steam News / 28 August 2016

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