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Steam News9 March 20263mo ago

Open Playtest 2 live now. This week only at Tower Defense Fest.

FIRST PLAYTEST DEBRIEF A massive thank you to everyone who stormed the first playtest. The data is in, the feedback is electric, and the vision for the game is sharpening by the hour.

In this update8

Full notes

Full Population Control update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions4 changes0 removals
  • Maps
  • Gameplay
  • Balance
changedFIRST PLAYTEST DEBRIEFA massive thank you to everyone who stormed the first playtest. The data is in, the feedback is electric, and the vision for the game is sharpening by the hour. We’ve moved past the "proof of concept" stage and now we're building a triple-I titan. The core mechanics stood their ground, and we’re layering in the depth you’ve been asking for.
added💫 New POP Upgrades!We’ve unleashed a dozen new POP's stickers and Auras upgrades. The meta is shifting go find the most broken combinations before everyone else does.
changed⁉️ MODS and FIELDS: Know the difference.Use Mods to supercharge a single POP's lethality. Use Fields to broadcast elemental effects — like Ignition or Shock — to every Sentry POP's in the radius. Stack them to break the game.
added🧩 New building systemExperience the new Sector Building System . We’ve eliminated tower collisions, cranked up the game speed and provided deeper strategic choices alongside new AoE upgrades.
changed🖱 Now playable with one handDominating the battlefield should feel effortless. We’ve implemented high-precision mouse controls for the ultimate "chill but lethal" experience:
added🖱 Now playable with one handEdge Scrolling enabled for the veterans.

Population Control changes

changedA massive thank you to everyone who stormed the first playtest. The data is in, the feedback is electric, and the vision for the game is sharpening by the hour. We’ve moved past the "proof of concept" stage and now we're building a triple-I titan. The core mechanics stood their ground, and we’re layering in the depth you’ve been asking for.
addedWe’ve unleashed a dozen new POP's stickers and Auras upgrades. The meta is shifting go find the most broken combinations before everyone else does.
changedUse Mods to supercharge a single POP's lethality. Use Fields to broadcast elemental effects — like Ignition or Shock — to every Sentry POP's in the radius. Stack them to break the game.
addedExperience the new Sector Building System . We’ve eliminated tower collisions, cranked up the game speed and provided deeper strategic choices alongside new AoE upgrades.
changedDominating the battlefield should feel effortless. We’ve implemented high-precision mouse controls for the ultimate "chill but lethal" experience:

FIRST PLAYTEST DEBRIEF

A massive thank you to everyone who stormed the first playtest. The data is in, the feedback is electric, and the vision for the game is sharpening by the hour. We’ve moved past the "proof of concept" stage and now we're building a triple-I titan. The core mechanics stood their ground, and we’re layering in the depth you’ve been asking for.

💫 New POP Upgrades!

We’ve unleashed a dozen new POP's stickers and Auras upgrades. The meta is shifting go find the most broken combinations before everyone else does.

⁉️ MODS and FIELDS: Know the difference.

Use Mods to supercharge a single POP's lethality. Use Fields to broadcast elemental effects — like Ignition or Shock — to every Sentry POP's in the radius. Stack them to break the game.

🎰 Reworked Upgrade Flow

Choices now carry more weight. We’ve streamlined the process and expanded the pool to 3 capsules instead of 2. More variety, deeper strategy, more impact. Steam post image

🧩 New building system

Experience the new Sector Building System. We’ve eliminated tower collisions, cranked up the game speed and provided deeper strategic choices alongside new AoE upgrades.

🖱 Now playable with one hand

Dominating the battlefield should feel effortless. We’ve implemented high-precision mouse controls for the ultimate "chill but lethal" experience:

  • RMB to move.

  • MMB to rotate the camera.

  • Edge Scrolling enabled for the veterans.

🏰 STEAM TOWER DEFENSE FEST

Playtest 2 will be OPEN TO THE WORLD for one week during Tower Defense Fest, kicking off March 9!

ALREADY HAVE ACCESS?

You’re the inner circle. Don't wait for the crowds update your build and jump back in right now to master the new systems before the fest begins.

We’re building a genre-defining experience, and your feedback in the post-playtest survey is our roadmap. Let’s make this legendary.

Steam post imageDon't forget to fill out the survey after playing — the game is taking its final form as we speak. See you on the battlefield!

Source

Steam News / 9 March 2026

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