Full notes
Full POOSTALL Royale update
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Repeated intro
Hello, POSTAL Dudes and Does!
What changed
- Maps
- Gameplay
- UI and audio
- Balance
POOSTALL Royale changes
Happy April Fools' Day! Today marks a special occasion, and a very important milestone that we never thought we’d reach: the day POOSTALL Royale turns one year old!
We weren’t kidding when we said we’d still work on this and give you updates for free! This is a passion project and we’re in this for the long haul. Expect more updates to come to this little passion project of ours in the future, and hopefully more frequently. We’ve got one in the works already, and we’re hoping it’s a doozy! The list below should give you all an insight into what we’ve been cooking over the past year.
Thank you all for sticking by us for our first year, and remember: GO POOSTALL! - The C Team
What We've Been Cooking:
Improved and expanded maps and hub area
New weapons (two will be added in the next patch, more are still being designed)
Selectable costumes (models are still placeholders and subject to change)
Improved HUD functionality
Redesigned UI elements
New announcer lines
Improved Pigeon Mission
New loading screen art for each playable map
New pickup items (food, Kevlar armor)
Added song for Credits
New hidden song by Fudge Packard (low chance of playing in Menu and Credits)
"Quit to Desktop" function from the Pause Menu
New playable characters!
Source
Changelog.gg summarizes and formats this update. How we read updates.
