What changed
4 fixes0 additions4 changes0 removals
- Gameplay
- Maps
- UI and audio
- Fixes
- Performance
fixedHey there!We wanted to let you know that we've just rolled out a hotfix that addresses few issues that you brought to our attention and a couple of improvements that we've managed to squeeze in just in time for you to enjoy!
changedHey there!We're still working hard on the big update, but we need to be sure it's working perfectly before we can show you a little bit more of it, stay tuned :)
fixedHey there!We fixed some detection issues so frequency of items falling out of bounds should be reduced to minimum - when it happens the items should return to the map safely
changedHey there!Tools sounds are now linked to volume mixers so they will now react to changes to both Master and SFX sound settings
changedHey there!Changed a little order of task on Murder 1 to be more coherent with mission flow
fixedHey there!Fixed cleaning calculations on Murder 2
Pool Cleaning Simulator changes
fixedWe wanted to let you know that we've just rolled out a hotfix that addresses few issues that you brought to our attention and a couple of improvements that we've managed to squeeze in just in time for you to enjoy!
changedWe're still working hard on the big update, but we need to be sure it's working perfectly before we can show you a little bit more of it, stay tuned :)
fixedWe fixed some detection issues so frequency of items falling out of bounds should be reduced to minimum - when it happens the items should return to the map safely
changedTools sounds are now linked to volume mixers so they will now react to changes to both Master and SFX sound settings
changedChanged a little order of task on Murder 1 to be more coherent with mission flow
Hey there!
We wanted to let you know that we've just rolled out a hotfix that addresses few issues that you brought to our attention and a couple of improvements that we've managed to squeeze in just in time for you to enjoy!
We're still working hard on the big update, but we need to be sure it's working perfectly before we can show you a little bit more of it, stay tuned :)
List of changes:
We fixed some detection issues so frequency of items falling out of bounds should be reduced to minimum - when it happens the items should return to the map safely
Tools sounds are now linked to volume mixers so they will now react to changes to both Master and SFX sound settings
Changed a little order of task on Murder 1 to be more coherent with mission flow
Fixed cleaning calculations on Murder 2
Optimized UI assets to further reduce memory usage
Fixed issue when you have to confirm company name with Enter key to proceed
Happy cleaning,
Pool Crew & Friends