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Latest PongBreak updates
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- PongBreak
Patch Notes
Improved the control scheme for power vector with a controller.
Announcement1 changeGameplay - PongBreak
Patch notes
Added joystick sensitivity to settings. The difference between "Power Vector Sensitivity" and "Joystick Sensitivity": "Power Vector Sensitivity" controls how much the vector that is created effects the power of the redi…
Announcement1 changeGameplay - PongBreak
More controller support!
This update adds controller support for the "Power Vector" style of play. Use the right trigger and analog stick to control the power and direction. You may need to increase the "Power Sensitivity" when using a controll…
Announcement1 changeGameplay - PongBreak
Patch Notes
General: * Made improvements to existing controller support, more to come. * Remapped keys for dashing, and forcing a "chip shot" in autopilot mode - dash is now only "shift" or pressing "LS" on an xbox controller - "ch…
Announcement1 changeGameplay - PongBreak
Dev update
Where have we been? What's going on with the game? We took a break for a while. Life got busy and other things needed to be attended to. We plan on resuming development of PongBreak in the coming days/weeks. The plan is…
Announcement3 changesMapsGameplay - PongBreak
Small QOL update
Added a skip tutorial button to the tutorial. The development of the bonus map is going great, though, we are not sure when it will be completed. It will be the game's biggest and most dynamic map yet! Can't wait for yo…
Announcement2 changesGameplayMaps - PongBreak
Last two maps (sort of), a new brick, and roadmap updates
The first of the new maps takes place in the hangers and follows the asteroid field map from the previous update. Looks like you may have missed a few bricks the first time around. Don't feel too bad, these bricks are v…
Announcement3 changesMaps - PongBreak
New Map! New Brick! and a Bug Fix, oh my!
Our new map (Level 18) takes place in an asteroid field. You'll need to utilize good timing and accuracy to take on these new bricks, they may not always be there when your antimatter orb gets there. We also fixed the u…
Announcement2 changesFixMaps


