Update history
Latest PongBreak updates
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- PongBreak
Menu Nav fix
navigating settings with a controller works better now
Announcement - PongBreak
Small Update
Change out asset used for invisibility hazard. It is no longer a potion that looks like something you would want to be hit by.
Announcement1 changeGameplay - PongBreak
Small Update
re added the option to play with power vector (original controls intended for mouse and keyboard) bug fix: range guide will now also dissappear when hit by poiton
Announcement1 changeGameplay - PongBreak
Balance Changes and a new feature
Range guide - you can now visually see the swing range of your character * Dash cooldown reduction - 1s -> .75s * Swing cooldown reduction - .5s -> .3s * Orb immunity increase - 0s -> .5s (this applies to the orb after…
Announcement1 changeBalance - PongBreak
Bug fix
hit angles, especially chipshots, when upside down were not being calculated correctly. this should fix that. However, there are probably still a few kinks to work out with the hit angles in general.
Announcement - PongBreak
More Points!
hitting a falling potion with the orb will now award 50 points * combos 3 or more in brick count will apply a score multiplier that scales with the brick combo count (ex: combo = 50 combo x3 = 100, combo x4 = 150, etc)
Announcement - PongBreak
Patch Notes
We have disabled the tutorial while it gets re-worked to match the new mechanics. * We have disabled 'PowerVector' controls for the time being. This is because the dual movement introduced in the previous update is goin…
Announcement1 changeGameplay - PongBreak
Autopilot Unchained
A whole new way to play! This is our biggest change to the game in a while. Now when using Autopilot(soon to be renamed), you will have independent control over each cleaner! Controls have changed a bit to accommodate t…
Patch notes2 changesGameplay - PongBreak
More controller support!
You can now navigate the menus with a controller. This should make the game 100% playable with a controller now. However, you can't yet skip the tutorial with a controller, so we are not quite at 100% controller support…
Announcement1 changeGameplay - PongBreak
Perf Improvements
should fix the stuttering that sometimes occurs when you clear a level
Announcement - PongBreak
Autopilot Improvements
TLDR: Autopilot now uses an angle based on the where the orb is in relation to the cleaner, rather than being forced to be around 42 degrees. Autopilot is much more flexible now. Before, autopilot would try to apply for…
Announcement2 changesGameplay - PongBreak
Leaderboard UI fix
fixed an issue that caused player panels to wrap to a second column in the leaderboard. fixed an issue that caused more than the top 10 players to be listed in the leaderboard.
Announcement1 changeFix - PongBreak
Patch Notes
Improved the control scheme for power vector with a controller.
Announcement1 changeGameplay - PongBreak
Patch notes
Added joystick sensitivity to settings. The difference between "Power Vector Sensitivity" and "Joystick Sensitivity": "Power Vector Sensitivity" controls how much the vector that is created effects the power of the redi…
Announcement1 changeGameplay - PongBreak
More controller support!
This update adds controller support for the "Power Vector" style of play. Use the right trigger and analog stick to control the power and direction. You may need to increase the "Power Sensitivity" when using a controll…
Announcement1 changeGameplay - PongBreak
Patch Notes
General: * Made improvements to existing controller support, more to come. * Remapped keys for dashing, and forcing a "chip shot" in autopilot mode - dash is now only "shift" or pressing "LS" on an xbox controller - "ch…
Announcement1 changeGameplay

