What changed
1 fix1 addition1 change0 removals
addedAdded 2 gameplay musics. -Added sound when artifact gained. -Added shield damaged effect + sound effect. -Added sound to shield destroyed effect. -Added sound to stage transition elevator. -Added indicators for remaining bonuses on the minimap. -Added new enemy for stage 3. -Added new enemy room layouts for stage 3. -Added 2 special brick rooms.
fixedFixed rotor enemy hitting player's life when the shield is up. -Fixed projectile hitting player's life when spawned inside the shield. -Fixed projectile going through enemy when instantly reflected. -Fixed AOE enemies not hitting the player when player speed is too high, now AOE speed is proportional to player speed. -Fixed electricity effect staying on player when electricity enemy is destroyed. -Fixed bomb detector attacking player before the start of the room. -Fixed bonus remaining inside the central platform after a room ends, it will now be pushed to the side.
changedReduced life of rotor enemy from 3 to 2. -Changed behavior of Boss 1, Ch'ulla will now revert to spawn behavior when his life is at half. -If the stats window is set to menu pause only, it will now appear when an artifact is obtained.
life of rotor enemy3→2↓life of rotor enemy decreased, nerfPong Temple changes
addedAdded 2 gameplay musics. -Added sound when artifact gained. -Added shield damaged effect + sound effect. -Added sound to shield destroyed effect. -Added sound to stage transition elevator. -Added indicators for remaining bonuses on the minimap. -Added new enemy for stage 3. -Added new enemy room layouts for stage 3. -Added 2 special brick rooms.
fixedFixed rotor enemy hitting player's life when the shield is up. -Fixed projectile hitting player's life when spawned inside the shield. -Fixed projectile going through enemy when instantly reflected. -Fixed AOE enemies not hitting the player when player speed is too high, now AOE speed is proportional to player speed. -Fixed electricity effect staying on player when electricity enemy is destroyed. -Fixed bomb detector attacking player before the start of the room. -Fixed bonus remaining inside the central platform after a room ends, it will now be pushed to the side.
changedReduced life of rotor enemy from 3 to 2. -Changed behavior of Boss 1, Ch'ulla will now revert to spawn behavior when his life is at half. -If the stats window is set to menu pause only, it will now appear when an artifact is obtained.
-Added 2 gameplay musics. -Added sound when artifact gained. -Added shield damaged effect + sound effect. -Added sound to shield destroyed effect. -Added sound to stage transition elevator. -Added indicators for remaining bonuses on the minimap. -Added new enemy for stage 3. -Added new enemy room layouts for stage 3. -Added 2 special brick rooms.
-Fixed rotor enemy hitting player's life when the shield is up. -Fixed projectile hitting player's life when spawned inside the shield. -Fixed projectile going through enemy when instantly reflected. -Fixed AOE enemies not hitting the player when player speed is too high, now AOE speed is proportional to player speed. -Fixed electricity effect staying on player when electricity enemy is destroyed. -Fixed bomb detector attacking player before the start of the room. -Fixed bonus remaining inside the central platform after a room ends, it will now be pushed to the side.
-Reduced life of rotor enemy from 3 to 2. -Changed behavior of Boss 1, Ch'ulla will now revert to spawn behavior when his life is at half. -If the stats window is set to menu pause only, it will now appear when an artifact is obtained.
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