Full notes
Full PONE update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Store
- Maps
- Balance
I plan to continuously work on fine tuning the game based on your feedback. This update fixes many initial bugs that have been found thanks to you all! The main focus of this patch is to adjust the difficulty of the game based on enemy spawn rates, traveling to unsafe places, and enemy spawn locations. Below I have highlighted and gone into more depth about these changes.
Patch notes:
- Decreased Enemy SpawnrateInitial enemy spawnrate has been reduced and increases over time while the day plays out.
Venting is Safer: If an enemy is detected near a vent, it is unlikely that the player will vent to that location (player will be sent to a different location).
Safer Initial Spawn: It is now less likely for enemies to spawn near the initial spawn room upon the first entry. This is to help make sure the player does not immediately die when entering the mansion.
Shop Keybinds: You may navigate the shop using ‘W’, ‘S’, Up Arrow, Down Arrow, and Mouse scroll wheel. (Other shop controls remain the same)
Communication Channel: Players who have been killed can now hear the player they are spectating.
- Day lengthIncreased the length of each day
Bug Fixes:
Patched inventory duplication bug
Patched deathcom bugs
Patched map generation bugs
Removed player collisions
Removed “soft lock” when a player is killed while healing
Adjusted sell price to match buy price of certain items
Future plans:
The next patch will include an official tutorial / guide for PONE, more balancing, more settings (such as keybinds), and more bug patches. These patches will be released in the near future, before the launch of the full game.
I appreciate all of the feedback I have received and encourage you all to continue to share your constructive thoughts and concerns about PONE.
Source
Changelog.gg summarizes and formats this update. How we read updates.
