In this update8
Full notes
Full PolyZ update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- Gameplay
- UI and audio
- Balance
- Performance
- Fixes
PolyZ changes
- Stormhero
PolyZ 0.1.7.000 Update:
New Vehicles, Combat Overhaul, Performance Boosts & More! This update brings a lot of new content to PolyZ, including a modular vehicle system, improved combat mechanics, better performance, and many bug fixes. A revamped flashlight system, new items, and more server locations are also included. Read on for all the details!
Patch Notes:
New Features:
Modular Vehicle system with multiple vehicle parts
Driveable Ambulance Vehicle Added
New Table Saw build part for base building
Graphics overhaul, now using DX11 renderer
Added Official Brazil #1 server
Added German and Spanish and Portuguese(Brazil) language support
Car Battery, Car Wheel, and Car Spark Plug items added
Combat & Gameplay:
Zombie Health adjusted for easier kills
Zombie heads now have a chance to explode when hit with a firearm or melee weapon
Added higher quality zombie animations
Gunplay overhaul and additional improvements
Increased recoil for Assault Rifle and Shotgun
Player movement now has more air control
Flashlight animations reworked and flashlight can now be aimed
Improved AI ranged combat aiming (headshots and other body parts targeted)
Zombie now hit at all times and cannot be caught inside a react animation loop
Performance & Bug Fixes:
Massive performance improvements across the board
Fixed FPS drop when turning on a campfire or furnace
Fixed fatal crash when first spawning in the city
Fixed an issue with GPU rendering everything as a white bright light
Fixed a fatal crash on DX11 graphics cards
Fixed server player limit bug (previously capped at 16 players)
Fixed issue where stone ore nodes wouldn’t despawn
Fixed stone resource from not disappearing after being depleted
Fixed sync issues with character hair and skin meshes not syncing properly in multiplayer
Fixed issues with multiplayer sync for player hair and faction selection
Fixed issues with aiming firearms not behaving as intended
Fixed issues with interactable ore nodes not disappearing in certain cases
Fixed duplication glitch with picking up items
Fixed issue where a 0 UI would show when an item spawns in singleplayer
Fixed invisible models at the shopping mall
Fixed helicopter crash issues in shopping mall
Quality of Life Improvements:
Inventory and interactions are now faster and more intuitive
Inventory items are more visible to players in lower screen resolutions
Font size increase in Inventory for better readability
Inventory icons now have a pop-up animation when hovered over
Changes to item visibility in item proximity scanning
Added colour and toggle options for interaction item highlight for more gameplay customization
Adjusted the brightness of highlighted items to prevent blinding
Reduced crafting times and costs for Furnace, Wardrobe, Storage Box, Mortar, and Key Card Lock
Reworked player vaulting for smoother gameplay
Player inventory redesign and improved durability progress bar
Base Building & Crafting:
Base building is now easier with the addition of the Table Saw to cut logs into planks instantly
Changed Storage Box from metal to a wooden version
Reduced crafting costs for key items such as Furnace, Wardrobe, Storage Box, Mortar, and Key Card Lock
Reduced crafting time for key items like Furnace, Wardrobe, Storage Box, Mortar, and Key Card Lock
Reduced Crafting Cost for Cloth and Rope
Fixes & Improvements:
Fixed storm/rain volume and lowered the chance of storms/rain in weather patterns
Fixed issues with inventory item showing damage stats on non-weapon items
Fixed issues with aiming firearms acting not as intended
Added ragdoll physics to AI dead bodies (Singleplayer complete, Multiplayer in progress)
Improved AI ranged combat aim patterns (targeting different body parts)
Improved item highlight and interaction visibility in low resolutions
Fixed a crash when loading into specific scenarios
Source
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