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Steam News18 June 20215y ago

Polyville Canyon v1.1.2 Release Notes

Changelog Version 1.1.2 - Introduced the new "Mini Item Catalog" - When placing new items from the Item Catalog, a smaller version of it will now show on screen while building that lets you swap for new items without op

Full notes

Full Polyville Canyon update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

4 fixes1 addition2 changes1 removal
  • Gameplay
  • UI and audio
  • Fixes
  • Maps
changedIntroduced the new "Mini Item Catalog" - When placing new items from the Item Catalog, a smaller version of it will now show on screen while building that lets you swap for new items without opening the Catalog again. This is extremely helpful when placing roads!
changedUpdated the Neighbor Request UI to provide more feedback when you are in between Request sets. There are only so many Neighbor Requests per level. Previously, the Request button would disappear entirely, but now the button will just fade back with a more informational tooltip letting you know to level up for new requests
fixedFixed an issue with UI closing/opening in the wrong order when leveling up and completing a Neighbor Request at the same time
addedAdded an item "Size" to the item info screen. Now all items have a size based on the grid, so a "1 x 1" item like the Cozy Starter home, or the Pine Tree would fill in one grid unit completely. A "2 x 3" would fill 6 grid units, and so on. Some items, like most Objects, are smaller than a grid unit, so you will see sizes like "0.25 x 0.5" instead of whole numbers.
fixedFixed an issue with the game not saving Quality setting preferences properly
fixedFixed an issue with resetting perks calculations

Polyville Canyon changes

changedIntroduced the new "Mini Item Catalog" - When placing new items from the Item Catalog, a smaller version of it will now show on screen while building that lets you swap for new items without opening the Catalog again. This is extremely helpful when placing roads!
changedUpdated the Neighbor Request UI to provide more feedback when you are in between Request sets. There are only so many Neighbor Requests per level. Previously, the Request button would disappear entirely, but now the button will just fade back with a more informational tooltip letting you know to level up for new requests
fixedFixed an issue with UI closing/opening in the wrong order when leveling up and completing a Neighbor Request at the same time
addedAdded an item "Size" to the item info screen. Now all items have a size based on the grid, so a "1 x 1" item like the Cozy Starter home, or the Pine Tree would fill in one grid unit completely. A "2 x 3" would fill 6 grid units, and so on. Some items, like most Objects, are smaller than a grid unit, so you will see sizes like "0.25 x 0.5" instead of whole numbers.
fixedFixed an issue with the game not saving Quality setting preferences properly

Changelog Version 1.1.2

- Introduced the new "Mini Item Catalog" - When placing new items from the Item Catalog, a smaller version of it will now show on screen while building that lets you swap for new items without opening the Catalog again. This is extremely helpful when placing roads!

- Updated the Neighbor Request UI to provide more feedback when you are in between Request sets. There are only so many Neighbor Requests per level. Previously, the Request button would disappear entirely, but now the button will just fade back with a more informational tooltip letting you know to level up for new requests

- Fixed an issue with UI closing/opening in the wrong order when leveling up and completing a Neighbor Request at the same time

- Added an item "Size" to the item info screen. Now all items have a size based on the grid, so a "1 x 1" item like the Cozy Starter home, or the Pine Tree would fill in one grid unit completely. A "2 x 3" would fill 6 grid units, and so on. Some items, like most Objects, are smaller than a grid unit, so you will see sizes like "0.25 x 0.5" instead of whole numbers.

- Fixed an issue with the game not saving Quality setting preferences properly

- Fixed an issue with resetting perks calculations

- Fixed a few objects collisions to prevent them from being built in the middle of the ocean on the Island map.

- Updated the First Person view to NOT require holding the right-mouse-button to look around. Also removed the "Fly Back to Station" and "Exit" buttons. This is all controlled via the keyboard now and helper text is now displayed where the buttons used to be.

Source

Steam News / 18 June 2021

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