Full notes
Full Polylithic update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello, friends and players! We’ve got a new update that should improve the game. It was only possible because of your excellent feedback and reports, and for that, we are truly thankful. And again, please bear with us as we roll this out, and help us make Polylithic better by reporting any bugs or issues on our Discord
What changed
- Gameplay
- Maps
- Fixes
- UI and audio
- Performance
Release Notes:
Added snow biome to Sandbox
Improved the AI of fleeing animals
Retrievable projectiles now glow for better visibility
Game automatically saves upon completing the Prologue
Improved hitboxes of large animals
Fixed stacked tips on loading window
Repeatable quests have been fixed
Misc fixes for quests and quest objects
Localization fixes
Further improved AI performance with large numbers of Tribespeople
Grassy rocks in Story for new chunks properly have their density adjusted
We Want to Hear From You!
Your feedback is vital to shaping the world of Polylithic. Join the conversation on any of these platforms:
Source
Changelog.gg summarizes and formats this update. How we read updates.
