Full notes
Full Polyjump update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone! Here are the latest patch notes:
What changed
- Events
- Performance
- Gameplay
- Store
- UI and audio
- Balance
Events
The Easter Event has ended
Thank you to everyone who participated!
Improvements
Switched to Universal Render Pipeline (URP) for improved performance, lighting, and materials
Added new URP visual effects
Improved overall visual quality and consistency
Various performance optimizations
Reduced stuttering in certain situations
New Content
Added Free Roam Mode
Collect 20 coins to unlock a new Wireframe Skin
Added a new achievement for collecting all 20 coins
Quality of Life
Added a language selection dropdown in the options menu
You can now change the in-game language anytime
Improved menu navigation and responsiveness
Adjusted UI scaling for better readability
Endless Mode
Improved procedural generation balance for fairer runs
Reduced frustrating or impossible patterns
Bug Fixes
Fixed multiple gameplay and visual bugs
Fixed rare crashes and softlocks
Fixed issues with object collisions
Fixed minor UI glitches
Improved overall stability
Other Changes
Improved loading times
Minor audio improvements and fixes
Tweaked player movement responsiveness
Small polish changes across the game
Thank you all for your continued support!
Lucas
Source
Changelog.gg summarizes and formats this update. How we read updates.
