Full notes
Full Polygons Tower Defense update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Balance
πβ¨ New Features β¨π - Cooperative Mode and Combat! - Polyoedia: Collect everything and learn some trivia. (Still incomplete) - Balanced stages - Store update values have been adjusted - Serpentosaurus: The Boss of the Plant stage! - Bosses in general have been updated - Windmill now has lower upgrade values - All towers now take exactly 3 seconds to build - Damage per second is now dealt 10 times per second instead of depending on FPS - New way to calculate Score - Game menus are now easier to understand - It is now possible to set the screen resolution through settings - Rhom enemies are no longer immune to all towers, just very resistant
π Bug Fixes π - All towers in general have been fixed; attack speed was inconsistent - ELON enemies are now resistant to the type that received the most damage, except when it's their weakness - Some redundant enemies have been removed - The control settings screen only works once
Source
Changelog.gg summarizes and formats this update. How we read updates.
