Full notes
Full Polygone update
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What changed
0 fixes1 addition0 changes0 removals
- UI and audio
addedUpdated User Interface. - Updated Lobby Visuals. - Added new Trap: Electric Container (Does 80 damage to anything that goes through it.) - Added Achievement/Mission System. (Testing Achivements based on Total Kills, and Total Traps used. More planned.) - Added doors that need to be opened using points. - Converted more ground assets to physics objects for more interesting interactions. - Added Auto-System Profiler for initial graphics settings.
Polygone changes
addedUpdated User Interface. - Updated Lobby Visuals. - Added new Trap: Electric Container (Does 80 damage to anything that goes through it.) - Added Achievement/Mission System. (Testing Achivements based on Total Kills, and Total Traps used. More planned.) - Added doors that need to be opened using points. - Converted more ground assets to physics objects for more interesting interactions. - Added Auto-System Profiler for initial graphics settings.
Hi everyone! End of the month update coming in hot!
Changelog:
- Updated User Interface. - Updated Lobby Visuals. - Added new TrapElectric Container (Does 80 damage to anything that goes through it.) - Added Achievement/Mission System. (Testing Achivements based on Total Kills, and Total Traps used. More planned.) - Added doors that need to be opened using points. - Converted more ground assets to physics objects for more interesting interactions. - Added Auto-System Profiler for initial graphics settings.
Source
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