In this update4
Full notes
Full PolyCrime update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Gameplay
- Balance
- Store
PolyCrime changes
PLAYER WALLET PROTECTION
Added a protection layer for the player’s wallet to reduce unintended cash loss and block certain exploits.
NPC VEHICLES
Introduced the first iteration of the NPC vehicle system.
NPCs can now use cars as part of the city’s everyday traffic simulation.
Future updates will expand this system and allow players to directly interact with these vehicles.
INTERNAL / NOT PUBLIC
BACKPACK SYSTEM
Implemented a new backpack system that lets players purchase backpacks from basic up to high-capacity variants.
Each backpack tier increases the player’s available inventory space.
INVENTORY ITEM MIGRATION
Prepared a migration system for player inventory items.
Ensures a smooth transition of items to future inventory changes without losing player progress.
NEW VEHICLE FOR VEHICLE SHOP
Prepared a new car for the Vehicle Shop lineup.
Balancing and integration are ready for a future public release.
Source
Changelog.gg summarizes and formats this update. How we read updates.
