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Steam News23 May 20188y ago

UPDATE 3.0

Hi all! I'm happy to announce Poly Towns has now been updated to version 3.0. You can find the changes below, as well as a special bundle that Poly Towns is currently participating in.

Full notes

Full Poly Towns update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition4 changes0 removals
  • Store
  • Compatibility
  • UI and audio
  • Fixes
changedHi all! I'm happy to announce Poly Towns has now been updated to version 3.0. You can find the changes below, as well as a special bundle that Poly Towns is currently participating in.
changedINDIEGALA BUNDLE:If you would like to buy this game in a bundle, it is currently on sale in the IndieGala Galactic Strike Bundle, which will run for 21 days, ending on Tuesday the 12th of June. https://www.indiegala.com/indiegala-galactic-strike-steam-bundle
addedADDEDSupport for Mac OS X - Support for Linux - Support for DX12 - Support for 64-bit architecture - Game settings are now accessible in the main menu - Selecting a skybox color is now shown in the main menu - Resolution options - New villager model/animations - Added a couple of goals which can act as a win scenario - Added animated water and waterfalls - Added VSync toggle
changedUPDATED:Updated engine to Unity 2018.2.0b2 - Changed Color Space to Linear - Improved Fog - Updated Steamworks integration - Improved user interface visuals - Added tooltips to main game buttons - Improved camera controls - Game files size has been lowered - Updated color palette for models - Updated details on some building models - Removed aurora particle effect - Removed snow weather - Removed monument, served no purpose - Updated tutorial - Updated fire particles - Updated lightning effects - Stopping building fires now requires 500 coins - Building fires now less frequent - Adding more starting coins - Market building now gives you a share of coin
changedPERFORMANCE:Improved villager AI performance - Code related to weather has been optimised - Optimised user interface - Scripting backend is now IL2CPP for Windows
fixedFIXED:Fixed villagers with jobs skipping the journey to their assigned job - Camera smooth speed no longer effected by game speed - Shadows no longer disabled by default - Shadow strength now correct on new day - Main menu music volume now matches saved volume level - Lights at night now turn off at sunrise - Fixed market not showing it's income - Building ghost material now showing correct color depending on whether you can build or not in that location Thank you! Matthew Red Phoenix Studios

Hi all! I'm happy to announce Poly Towns has now been updated to version 3.0. You can find the changes below, as well as a special bundle that Poly Towns is currently participating in.

INDIEGALA BUNDLE:

If you would like to buy this game in a bundle, it is currently on sale in the IndieGala Galactic Strike Bundle, which will run for 21 days, ending on Tuesday the 12th of June. https://www.indiegala.com/indiegala-galactic-strike-steam-bundle

ADDED

- Support for Mac OS X - Support for Linux - Support for DX12 - Support for 64-bit architecture - Game settings are now accessible in the main menu - Selecting a skybox color is now shown in the main menu - Resolution options - New villager model/animations - Added a couple of goals which can act as a win scenario - Added animated water and waterfalls - Added VSync toggle

UPDATED:

- Updated engine to Unity 2018.2.0b2 - Changed Color Space to Linear - Improved Fog - Updated Steamworks integration - Improved user interface visuals - Added tooltips to main game buttons - Improved camera controls - Game files size has been lowered - Updated color palette for models - Updated details on some building models - Removed aurora particle effect - Removed snow weather - Removed monument, served no purpose - Updated tutorial - Updated fire particles - Updated lightning effects - Stopping building fires now requires 500 coins - Building fires now less frequent - Adding more starting coins - Market building now gives you a share of coin

PERFORMANCE:

- Improved villager AI performance - Code related to weather has been optimised - Optimised user interface - Scripting backend is now IL2CPP for Windows

FIXED:

- Fixed villagers with jobs skipping the journey to their assigned job - Camera smooth speed no longer effected by game speed - Shadows no longer disabled by default - Shadow strength now correct on new day - Main menu music volume now matches saved volume level - Lights at night now turn off at sunrise - Fixed market not showing it's income - Building ghost material now showing correct color depending on whether you can build or not in that location Thank you! Matthew Red Phoenix Studios

Source

Steam News / 23 May 2018

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