Full notes
Full Poly Skies update
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What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Balance
Poly Skies changes
Update 2.0 has arrived, woohoo! Let's waste no time with the change list...
ADDED:
Dynamic weather system (sun, rain, snow) ☀🌧❄
Snow pauses Plot production
Ability to rename islands in a new panel that lists unlocked islands
Ability to see labor in a new panel that lists all workplaces
Buildings:
Tavern (Tier 4)
Paddock (Tier 5)
Animals:
Chicken
Resources:
Eggs
New achievement: "Cracking!" Have 100 eggs in storage.
Trade panel now has 2 sections, for consumables and animals
Added visual filters:
Standard
Asteroid City
Calm
Warm
"Continue" option in the Main Menu to load most recent save
CHANGED:
Changed how objects are highlighted
Camera speeds at low zoom increased
Moonlight colour now has a blue tint and is slightly dimmer
Changed some post-processing effects affecting colour
Thin path is now thinner
Storage Barn collision box is slightly smaller
BALANCES:
Arborist output amount reduced from 15 to 5
Arborist output rate reduced from 20 to 30 seconds
Arborist growth rate increased from 30 to 20 seconds
Arborist can now grow up to 12 trees at a time
Exchange rate of crystal changed from 25 to 50
Exchange rate of metal changed from 5 to 3
Exchange rate of wood changed from 2 to 1
Villager skills now max at 30. A fully trained villager will be 1.5x as fast as a villager with 0 experience in that skill
Villagers will now eat up to 10 units of food when hungry instead of 6
Villagers now gain 3 happiness from being at home instead of 2
FIXED:
[Crash] Fixed game crashing or deleting buildings if using "Repair" on a building not damaged
Quest notifications will no longer show if already in the quest menu
Arborist will no longer spawn *lots* of trees nearby
Trees will now correctly save/load if they are destroyed
Villagers won't get stuck if a portal they need has moved
Villagers no longer get stuck at certain buildings
Fading effect between scenes now works correctly
Fixed a rare bug where trees couldn't be manually felled, but counted towards a quest and achievements
Fishery placement checks no longer offset
Windowed mode toggle no longer uses Exclusive Full Screen option
Plots will now show assigned villager count on holding 'Alt'
"Notify" sound will no longer immediately play on new game
Village name is now sent to Steam Rich Presence when loading save file
VSync and Windowed toggle now work correctly
Fixed UI camera rendering incorrectly
Airship now docks at mooring with animation
UI:
(Yet another) UI rework
Contextually placed tooltips
New UI sounds
Sharper font
Deleting a save file now requires confirmation
Sliders can now be moved without selecting the handle first
Render scale slider now matches text correctly
Homeless and idle villagers counter now correct on new game
Villager count now includes total housing room (eg. 6/10)
Villager status image in the villager list panel is now updated correctly
You can no longer open the villager list if in build mode
World space UI no longer freezes when game is paused
AI:
Improved accuracy of the Navigation Mesh on Islands
General AI stability improved
Villagers now avoid obstacles in the environment
Villagers will now stop sharing the same positions at certain buildings
PERFORMANCE:
Arborist tree pooling algorithm improved for less memory usage
Tree animations optimized and culled when not visible
Audio and music compression methods updated
Minimap camera optimized
Improved Occlusion Culling
Lamp Posts no longer cast shadows
Removed light source from mine
If you experience any bugs please report them on the discussions board or my Discord .
Thanks, Matt.
Source
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