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Steam News9 December 20256mo ago

PATCH NOTES UPDATE 1.1 and New Area

Thank you to everyone who supported Poly Canker so far, below are some changes and upcoming news.

Full notes

Full Poly Canker update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes5 additions3 changes1 removal
  • Maps
  • Fixes
  • Gameplay
  • Balance
  • Performance
addedNew Areas Added to the Current Map
fixedFixed an invisible wall issue
fixedFixed an issue where the player could get stuck on one of the rocks
fixedFixed an issue where the player couldn’t jump over a specific fence
fixedFixed AI gathering in one spot
fixedFixed an issue where the player may spawn with an invisible gun

Thank you to everyone who supported Poly Canker so far, below are some changes and upcoming news.

New Areas Added to the Current Map

A basic short cave

A small underground market

A sewer system connected to the market with 2 exits

Fixes

Fixed an invisible wall issue

Fixed an issue where the player could get stuck on one of the rocks

Fixed an issue where the player couldn’t jump over a specific fence

Fixed AI gathering in one spot

Fixed an issue where the player may spawn with an invisible gun

Removed play-test text that was accidentally left in the release build

Improvements

Added new ambience

Added more background scenery

In Development

A new map is currently being worked on

A new game mode is in development (more information coming soon)

Known Issues after Feedback

Grenade launcher splash damage not acting correctly

Minor texture issue on one stone near the trail

Minor stuttering in the underground market on lower-end PCs using low settings

This is not game crashing, just a small performance hiccup that is being looked into

Source

Steam News / 9 December 2025

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