Full notes
Full Poly Canker update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Fixes
- Gameplay
- Balance
- Performance
Thank you to everyone who supported Poly Canker so far, below are some changes and upcoming news.
New Areas Added to the Current Map
A basic short cave
A small underground market
A sewer system connected to the market with 2 exits
Fixes
Fixed an invisible wall issue
Fixed an issue where the player could get stuck on one of the rocks
Fixed an issue where the player couldn’t jump over a specific fence
Fixed AI gathering in one spot
Fixed an issue where the player may spawn with an invisible gun
Removed play-test text that was accidentally left in the release build
Improvements
Added new ambience
Added more background scenery
In Development
A new map is currently being worked on
A new game mode is in development (more information coming soon)
Known Issues after Feedback
Grenade launcher splash damage not acting correctly
Minor texture issue on one stone near the trail
Minor stuttering in the underground market on lower-end PCs using low settings
This is not game crashing, just a small performance hiccup that is being looked into
Source
Changelog.gg summarizes and formats this update. How we read updates.
