Full notes
Full Poly Bridge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Security
- Compatibility
- Performance
- Gameplay
- Server
Another day, another patch! In today's patch we introduce some small improvements requested by players, as well as fixing a few minor bugs and tightening security around leaderboard submissions.
New launch parameters
Two new launch parameters have been added:
-noscaling : prevents the UI from automatically scaling since it can cause issues on some Linux multi-monitor setups
-nobackground : prevents the game from running in the background since it can cause GPU over-use on some setups
Grid changes
As requested by a few players, disabling grid-snapping will no longer entirely hide the grid, but rather make it more transparent, allowing you to still maintain the visual guides for symmetry but not forcing you to build on-grid. The game will now also correctly remember your grid settings between play-sessions.
Leaderboard cheating
We've implemented more client-side checks to minimize submissions from hackers, and are almost finished with our automated tool to monitor leaderboards 24/7 and ban offending players. A reminder that we use a server-side shadow-banning system, more info at https://en.wikipedia.org/wiki/Stealth_banning
Bug fixes
Fixed exploit on Wrecking Ball vehicle which allowed 'cheated' solutions to 100m level
Line tracer would occasionally crash when filling with segments of 1.0m length
Some minor bugs with the Twitch integration
In keeping with the tradition here's a cool picture from our artist Javier And as always a big thank you to all our players for providing feedback, bug reports and great ideas to improve the game!
Source
Changelog.gg summarizes and formats this update. How we read updates.
