HomeGamesUpdatesPricingMethodology
Steam News28 June 201610y ago

Build 0.77b-p3

Hello again fellow engineers! A small patch today, mainly to correct a small issue introduced in yesterday's patch, and also an improvement with the colliders for the environment.

Full notes

Full Poly Bridge update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again fellow engineers! A small patch today, mainly to correct a small issue introduced in yesterday's patch, and also an improvement with the colliders for the environment.

What changed

2 fixes1 addition0 changes2 removals
  • Gameplay
  • Fixes
addedHello again fellow engineers! A small patch today, mainly to correct a small issue introduced in yesterday's patch, and also an improvement with the colliders for the environment.
removedCollidable EnvironmentThe environment is now fully collidable, so you will no longer see vehicles mysteriously disappearing and popping out the other side. Instead, you can do fun stuff like smash vehicles into this pretty mountain:
fixedBug FixesFixed issue with checkpoints not triggering correctly when transitioning from a previous level
removedBug FixesBinding key actions to modifers (Ctrl,Alt,etc) is no longer allowed
fixedBug FixesAs always if you find any bugs or have any suggestions please let us know! Thanks!

Collidable Environment

The environment is now fully collidable, so you will no longer see vehicles mysteriously disappearing and popping out the other side. Instead, you can do fun stuff like smash vehicles into this pretty mountain:

Bug Fixes

  • Fixed issue with checkpoints not triggering correctly when transitioning from a previous level

  • Binding key actions to modifers (Ctrl,Alt,etc) is no longer allowed

As always if you find any bugs or have any suggestions please let us know! Thanks!

Source

Steam News / 28 June 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.