HomeGamesUpdatesPricingMethodology
Steam News17 June 201610y ago

Build 0.77b-p1 (Reinforced Roads)

Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated.

Full notes

Full Poly Bridge update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged.

What changed

0 fixes3 additions2 changes0 removals
  • Balance
  • Gameplay
changedHello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged.
addedReinforcing road with a wooden strutYou can now place another strut on top of an existing road strut to reinforce it
changedAfterWith the load minimized on the road strut, it's smooth sailing for this van We'll still be adjusting values in the coming days to find the best balance possible, but wanted to get this change out there to hear your feedback and ideas.
addedStress IndicatorWe've also added a useful stress indicator at the bottom of the screen, visible during Simulation, which shows the current highest stress value across the bridge
addedThanks for your supportWe highly appreciate the feedback we've been receiving, in particular we would like to thank 'I_am_a_great_magician' for his input and ideas in strengthening the new road system. Please let us know what you think of these changes and thanks for your ongoing support during the development of the game!

Poly Bridge changes

changedHello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged.
addedYou can now place another strut on top of an existing road strut to reinforce it
changedWith the load minimized on the road strut, it's smooth sailing for this van We'll still be adjusting values in the coming days to find the best balance possible, but wanted to get this change out there to hear your feedback and ideas.
addedWe've also added a useful stress indicator at the bottom of the screen, visible during Simulation, which shows the current highest stress value across the bridge
addedWe highly appreciate the feedback we've been receiving, in particular we would like to thank 'I_am_a_great_magician' for his input and ideas in strengthening the new road system. Please let us know what you think of these changes and thanks for your ongoing support during the development of the game!

Before

Notice how the left piece of road is the first to break off, and the rest follows

Reinforcing road with a wooden strut

You can now place another strut on top of an existing road strut to reinforce it

After

With the load minimized on the road strut, it's smooth sailing for this van We'll still be adjusting values in the coming days to find the best balance possible, but wanted to get this change out there to hear your feedback and ideas.

Stress Indicator

We've also added a useful stress indicator at the bottom of the screen, visible during Simulation, which shows the current highest stress value across the bridge

Thanks for your support

We highly appreciate the feedback we've been receiving, in particular we would like to thank 'I_am_a_great_magician' for his input and ideas in strengthening the new road system. Please let us know what you think of these changes and thanks for your ongoing support during the development of the game!

Source

Steam News / 17 June 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.