Repeated intro
Hello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged.
What changed
0 fixes3 additions2 changes0 removals
changedHello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged.
addedReinforcing road with a wooden strutYou can now place another strut on top of an existing road strut to reinforce it
changedAfterWith the load minimized on the road strut, it's smooth sailing for this van We'll still be adjusting values in the coming days to find the best balance possible, but wanted to get this change out there to hear your feedback and ideas.
addedStress IndicatorWe've also added a useful stress indicator at the bottom of the screen, visible during Simulation, which shows the current highest stress value across the bridge
addedThanks for your supportWe highly appreciate the feedback we've been receiving, in particular we would like to thank 'I_am_a_great_magician' for his input and ideas in strengthening the new road system. Please let us know what you think of these changes and thanks for your ongoing support during the development of the game!
Poly Bridge changes
changedHello again Engineers, another quick update today as a follow-up to yesterday's changes about how roads are simulated. After more testing and receiving very useful feedback from the community, we're introducing a way to allow road reinforcement. This should greatly minimize the current issue of roads being over-loaded while keeping the game's balance mostly unchanged.
addedYou can now place another strut on top of an existing road strut to reinforce it
changedWith the load minimized on the road strut, it's smooth sailing for this van We'll still be adjusting values in the coming days to find the best balance possible, but wanted to get this change out there to hear your feedback and ideas.
addedWe've also added a useful stress indicator at the bottom of the screen, visible during Simulation, which shows the current highest stress value across the bridge
addedWe highly appreciate the feedback we've been receiving, in particular we would like to thank 'I_am_a_great_magician' for his input and ideas in strengthening the new road system. Please let us know what you think of these changes and thanks for your ongoing support during the development of the game!
Before
Notice how the left piece of road is the first to break off, and the rest follows
Reinforcing road with a wooden strut
You can now place another strut on top of an existing road strut to reinforce it
After
With the load minimized on the road strut, it's smooth sailing for this van We'll still be adjusting values in the coming days to find the best balance possible, but wanted to get this change out there to hear your feedback and ideas.
Stress Indicator
We've also added a useful stress indicator at the bottom of the screen, visible during Simulation, which shows the current highest stress value across the bridge
Thanks for your support
We highly appreciate the feedback we've been receiving, in particular we would like to thank 'I_am_a_great_magician' for his input and ideas in strengthening the new road system. Please let us know what you think of these changes and thanks for your ongoing support during the development of the game!