What changed
4 fixes6 additions2 changes2 removals
- Gameplay
- UI and audio
- Security
- Events
- Maps
addedWe have a quick update for you Engineers. We’re releasing this update a little earlier than usual because we want to test out a new method of calculating the physics of roads, further details below. But first, a couple new features!
addedΔ AchievementsEach level has a new goal 'Under Budget and Under 100% Stress'. The mark of a true engineer is building structures that can stand up to repeated use. Each level completed this way will be marked with a Δ in its tooltip and the level tile will turn blue. As before your completion stats for the Campaign are shown at the top of the World Map. Your Achievements are now viewable from the World Map and there are also new Unbreakable achievements for each World. You may have to run the last level of each World again for the achievements to register. A few budgets have been adjusted on existing levels to make them more achievable.
addedSteam LeaderboardsLeaderboards have been added for each Campaign level, viewable from the World Map also. When you successfully complete a Campaign level the Leaderboards will display alongside the histograms. Your own score and place will display as well as the top five. Click the ‘Friends Only’ button to see how you compare to your Steam Friends! Try to get the lowest budget and claim the #1 spot or challenge your Steam Friends and prove your engineering skill.
changedNew RoadsThe big change of this patch is a new way of simulating roads. Previously we were using some reinforcement logic but have never been happy with it, and it also opened up a few exploits to ‘cheat’ the game. The new road simulation is now more reliable and accurate, however it also offers less compressive resistance and will tend to ‘tear apart’ a bit more easily than before, which means you might find a number of your existing bridge designs won’t work anymore. Generally it’s easy enough to tweak your existing designs to work again, and often requires thinking a bit more about re-directing tensile forces away from the road and into the surrounding structure. Please let us know what you think of this change!
addedNew FeaturesSteam Leaderboards Added
addedNew FeaturesNew Δ achievement for each level and World
Poly Bridge changes
addedWe have a quick update for you Engineers. We’re releasing this update a little earlier than usual because we want to test out a new method of calculating the physics of roads, further details below. But first, a couple new features!
addedEach level has a new goal 'Under Budget and Under 100% Stress'. The mark of a true engineer is building structures that can stand up to repeated use. Each level completed this way will be marked with a Δ in its tooltip and the level tile will turn blue. As before your completion stats for the Campaign are shown at the top of the World Map. Your Achievements are now viewable from the World Map and there are also new Unbreakable achievements for each World. You may have to run the last level of each World again for the achievements to register. A few budgets have been adjusted on existing levels to make them more achievable.
addedLeaderboards have been added for each Campaign level, viewable from the World Map also. When you successfully complete a Campaign level the Leaderboards will display alongside the histograms. Your own score and place will display as well as the top five. Click the ‘Friends Only’ button to see how you compare to your Steam Friends! Try to get the lowest budget and claim the #1 spot or challenge your Steam Friends and prove your engineering skill.
changedThe big change of this patch is a new way of simulating roads. Previously we were using some reinforcement logic but have never been happy with it, and it also opened up a few exploits to ‘cheat’ the game. The new road simulation is now more reliable and accurate, however it also offers less compressive resistance and will tend to ‘tear apart’ a bit more easily than before, which means you might find a number of your existing bridge designs won’t work anymore. Generally it’s easy enough to tweak your existing designs to work again, and often requires thinking a bit more about re-directing tensile forces away from the road and into the surrounding structure. Please let us know what you think of this change!
addedSteam Leaderboards Added
We have a quick update for you Engineers. We’re releasing this update a little earlier than usual because we want to test out a new method of calculating the physics of roads, further details below. But first, a couple new features!
Δ Achievements
Each level has a new goal 'Under Budget and Under 100% Stress'. The mark of a true engineer is building structures that can stand up to repeated use. Each level completed this way will be marked with a Δ in its tooltip and the level tile will turn blue. As before your completion stats for the Campaign are shown at the top of the World Map. Your Achievements are now viewable from the World Map and there are also new Unbreakable achievements for each World. You may have to run the last level of each World again for the achievements to register. A few budgets have been adjusted on existing levels to make them more achievable.
Steam Leaderboards
Leaderboards have been added for each Campaign level, viewable from the World Map also. When you successfully complete a Campaign level the Leaderboards will display alongside the histograms. Your own score and place will display as well as the top five. Click the ‘Friends Only’ button to see how you compare to your Steam Friends! Try to get the lowest budget and claim the #1 spot or challenge your Steam Friends and prove your engineering skill.
New Roads
The big change of this patch is a new way of simulating roads. Previously we were using some reinforcement logic but have never been happy with it, and it also opened up a few exploits to ‘cheat’ the game. The new road simulation is now more reliable and accurate, however it also offers less compressive resistance and will tend to ‘tear apart’ a bit more easily than before, which means you might find a number of your existing bridge designs won’t work anymore. Generally it’s easy enough to tweak your existing designs to work again, and often requires thinking a bit more about re-directing tensile forces away from the road and into the surrounding structure. Please let us know what you think of this change!
New Features
Bug Fixes
Quick Access Wheel correctly shows available materials now
Restart events now labelled correctly in Level Info
Missing Level Names have been restored in English
Pasting and Undo/Redo will no longer generate a sound for each piece generated
Various minor bug fixes
Improvements
An ‘Are you sure?’ dialogue will come up when attempting to exit the game from within a level
When moving a joint red highlights will display when a strut is unable to move in the direction pulled
Steam Achievements and Leaderboards now visible from World Map
Various exploits removed
Next Update
The new manual and campaign world Tropical Paradise are coming along nicely but won’t be ready until next patch as scheduled. Look forward to those!
Suggestions
Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the in-game Feedback tool, on our Steam Forums , on our subreddit, or by email.
Every bridge needs support, thank you for supporting us during Early Access!