Full notes
Full Poly Bridge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- UI and audio
- Events
Poly Bridge changes
It's time for a new update Engineers!
Art Overhaul
The artwork has had a major update and features a brand new fresh look, with unified colour palettes and levels of detail, which includes all the Worlds and also all the Vehicles. We’ve also included a great looking Ambient Occlusion pass which really brings out the detail and depth of the environment. The lighting and background colours have also been adjusted to better suit the colour palette of each World.
The Sandbox theme has been updated too, replacing the old theme for both new and old Sandbox/Steam Workshop levels.
New Levels
We've added 23 new levels to the Campaign with a few levels replaced in Alpine Meadows and Desert Winds. At least three new levels were added to each World, bringing the total per World up to 15. These Campaign levels make use of the new hydraulic controller and checkpoints that were introduced in the previous update to Sandbox. When loading these new levels for the first time a pop-up will display, explaining how these features work.
Quick Access Wheel
The much loved Tool Wheel, which was removed with the UI overhaul a few months ago, has now found its way back into the game as the Quick Access Wheel to the joy of many! Use Middle Click (or keyboard ‘A’) to bring it up and select your building material without going all the way over to the bottom bar.
Social Media
The Replay editor has been updated to include more options to share your ingenious solutions and spectacular failures to your social media accounts, and of course the Poly Bridge Gallery . Authorize your Facebook, Tumblr, Reddit, and Twitter accounts and share replays to the platforms of your choice easily! A new tab has been added to Settings letting you authorize, change, or deauthorize your accounts. Note: Reddit posts will be made to r/polybridge.
New Features
New levels added throughout the Campaign (now 90 levels in total)
Social Media integration (Facebook, Tumblr, Reddit, Twitter, Gallery)
Ambient Occlusion Visual Setting: Darkens areas of the environment, giving more visual depth
New Sandbox Vehicles: Chopper, Penny Farthing, and SUV
Bug Fixes
Implemented a new text renderer which should resolve the blocky unreadable text some players experienced
Level Info and Event Labels (vehicles and boats) now match each other as expected
Various typo fixes
Various minor bug fixes
Improvements
New object icons in Sandbox (Static Joints, Ramps, Custom Shapes, etc…)
Option to restore hidden hints in Settings
Added secondary method to move joints by clicking-and-holding on the joint until the cursor changes to the move icon
May search by tag with in-game Workshop Browser
The 'I' key now opens/closes Level Info
Tool Wheel reintroduced as the Quick Access Wheel (Middle Click or ‘A’ key to bring up)
Next Update
Next update we’ll be adding the final World to the campaign, Tropical Paradise. With new expert levels it’s sure to live up to its name. We’ll also be including finalized translations for Brazilian-Portuguese, French, German, Italian, Japanese, Korean, Russian, Simplified-Chinese, and Spanish. Partial translations for some of these languages are available now, they are incomplete though.
Suggestions
Please help us improve the game by reporting bugs and relating your feedback and suggestions. You can do so via the Steam Forums , on our subreddit, or by email.
Every bridge needs support, thank you for supporting us during Early Access!
Source
Changelog.gg summarizes and formats this update. How we read updates.
