Full notes
Full Poly Bridge update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Workshop
Poly Bridge changes
Due to the increased complexity of interactions in the recently released Sandbox, we've found the need to push out regular bug fixes over the past week. Below you'll find a list of the contents for these updates. Thank you for your patience and support in providing bug reports!
0.75b-p3
Fixed issue with save panel interface in Sandbox for new players
Added 'snap to grid' modifier when moving custom shape points in Sandbox
Added a preview of your bridge when loading a savefile
Added ability to move/zoom the hydraulic controller window
Increased 'speed change' range to 10%-500% on checkpoints
Fixed issue with 'reverse' checkpoint flag resetting the vehicle's speed to default
0.75b-p2
Fixed issue with Hydraulic Controller not saving/loading correctly in Workshop
Improved behavior of Hydraulics to minimize pushing and breaking after a split joint merge happens
Fixed 'Change Speed' behavior on Checkpoints, it now sets the absolute speed rather than adding/subtracting to the current speed
Fixed up/down key stroke issue with Workshop Browser
Added a 'Ordered Checkpoints' toggle on a vehicle's checkpoints list
Hitting a vehicle's target flag no longer triggers a fail if all checkpoints haven't been collected yet
0.75b-p1
Fixed issue with Event Re-triggers not loading correctly in Workshop
Fixed issue with Custom Shapes showing vertices in Workshop
Fixed issue with Checkpoint Reverse modifier on a flipped vehicle
Source
Changelog.gg summarizes and formats this update. How we read updates.
