Full notes
Full Poly Bridge 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Events
- Fixes
- UI and audio
The 1.5.5 patch brings numerous Quality Of Life improvements and several bug fixes. Thank you to the Poly Bridge 3 community for their endless support that helps make the game better!
Build Mode
* Added support for constraining node/foundation movement to X or Y axis. Default bindings are N (Constrain to X Axis) and M (Constrain to Y Axis) * Grid now draws in front of custom shapes and vehicles * Fixed hydraulics not working after cut and double undo * Fixed issue with clipboard changing in some undo cases * Fixed issue with split joints not being reset when attached to prebuilds * Fixed issue with custom shape outline width changing
Trace Tool
* Added 'Snap Tangents' option (default=U) * Change minimum length for Trace Fill to 0.5m (was 1m) * Draw traceline over vehicles * Highlight tangent handles on hover * Always allow Fill if traceline is visible * Allow changing trace shape and tangents lock/snap when traceline not present
Sandbox
* Added support for re-ordering checkpoints * Added support for converting an anchor to a node ("Convert To Node" button in anchor properties) * Added skins for UFO vehicle * Fixed issue with Quicksave (F6) for files in subdirectories * Fixed UI overlap in Sandbox with Event Editor and Selection panel
Workshop
* Added "Played by me" filter for Workshop Levels and Campaigns * Added ability to Search when filtering by "Subscribed by me", "Favorited by me" and "Created by me" * Added info icon for Workshop Item slots to provide author/date info on hover * Number tutorials in Workshop Campaigns if there is more than one * Fixed issue with number of levels sometimes being incorrect for Workshop Campaigns
Gallery:
* Fixed issue with "Include Cheats" and "Wins Only" filters not always working correctly. * Don't change gallery filters when gallery invoked from Help Icon * Remove pre-patch replay from Curated Gallery
UI
* Show Campaign Progress on Campaign UI * Use YYYY-MM-DD date format for Japanese/Chinese/Korean languages * Fixed issues with Replay popup * Fixed artifact on rope/cable icons due to compression
Mods
* Automatically download mods for Custom Shape Textures and Vehicle Skins when used by level
Main Menu
* Added Main Menu shortcuts (R = load last sandbox level, C = load last campaign level) * Fixed issue with zoom sometimes changing on Main Menu
Simulation
* Added new split joint meshes (no longer using PB2-era split joint meshes)
Source
Changelog.gg summarizes and formats this update. How we read updates.
