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Steam News3 February 20251y ago

Patch 1.5.5

The 1.5.5 patch brings numerous Quality Of Life improvements and several bug fixes. Thank you to the Poly Bridge 3 community for their endless support that helps make the game better!

Full notes

Full Poly Bridge 3 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

6 fixes2 additions3 changes0 removals
  • Gameplay
  • Workshop
  • Events
  • Fixes
  • UI and audio
fixedAdded support for constraining node/foundation movement to X or Y axis. Default bindings are N (Constrain to X Axis) and M (Constrain to Y Axis) * Grid now draws in front of custom shapes and vehicles * Fixed hydraulics not working after cut and double undo * Fixed issue with clipboard changing in some undo cases * Fixed issue with split joints not being reset when attached to prebuilds * Fixed issue with custom shape outline width changing
changedTrace Tool
addedAdded 'Snap Tangents' option (default=U) * Change minimum length for Trace Fill to 0.5m (was 1m) * Draw traceline over vehicles * Highlight tangent handles on hover * Always allow Fill if traceline is visible * Allow changing trace shape and tangents lock/snap when traceline not present
fixedAdded support for re-ordering checkpoints * Added support for converting an anchor to a node ("Convert To Node" button in anchor properties) * Added skins for UFO vehicle * Fixed issue with Quicksave (F6) for files in subdirectories * Fixed UI overlap in Sandbox with Event Editor and Selection panel
changedWorkshop
fixedAdded "Played by me" filter for Workshop Levels and Campaigns * Added ability to Search when filtering by "Subscribed by me", "Favorited by me" and "Created by me" * Added info icon for Workshop Item slots to provide author/date info on hover * Number tutorials in Workshop Campaigns if there is more than one * Fixed issue with number of levels sometimes being incorrect for Workshop Campaigns

The 1.5.5 patch brings numerous Quality Of Life improvements and several bug fixes. Thank you to the Poly Bridge 3 community for their endless support that helps make the game better!

Build Mode

  • * Added support for constraining node/foundation movement to X or Y axis. Default bindings are N (Constrain to X Axis) and M (Constrain to Y Axis) * Grid now draws in front of custom shapes and vehicles * Fixed hydraulics not working after cut and double undo * Fixed issue with clipboard changing in some undo cases * Fixed issue with split joints not being reset when attached to prebuilds * Fixed issue with custom shape outline width changing

Trace Tool

  • * Added 'Snap Tangents' option (default=U) * Change minimum length for Trace Fill to 0.5m (was 1m) * Draw traceline over vehicles * Highlight tangent handles on hover * Always allow Fill if traceline is visible * Allow changing trace shape and tangents lock/snap when traceline not present

Sandbox

  • * Added support for re-ordering checkpoints * Added support for converting an anchor to a node ("Convert To Node" button in anchor properties) * Added skins for UFO vehicle * Fixed issue with Quicksave (F6) for files in subdirectories * Fixed UI overlap in Sandbox with Event Editor and Selection panel

Workshop

  • * Added "Played by me" filter for Workshop Levels and Campaigns * Added ability to Search when filtering by "Subscribed by me", "Favorited by me" and "Created by me" * Added info icon for Workshop Item slots to provide author/date info on hover * Number tutorials in Workshop Campaigns if there is more than one * Fixed issue with number of levels sometimes being incorrect for Workshop Campaigns

Gallery:

  • * Fixed issue with "Include Cheats" and "Wins Only" filters not always working correctly. * Don't change gallery filters when gallery invoked from Help Icon * Remove pre-patch replay from Curated Gallery

UI

  • * Show Campaign Progress on Campaign UI * Use YYYY-MM-DD date format for Japanese/Chinese/Korean languages * Fixed issues with Replay popup * Fixed artifact on rope/cable icons due to compression

Mods

  • * Automatically download mods for Custom Shape Textures and Vehicle Skins when used by level

Main Menu

  • * Added Main Menu shortcuts (R = load last sandbox level, C = load last campaign level) * Fixed issue with zoom sometimes changing on Main Menu

Simulation

  • * Added new split joint meshes (no longer using PB2-era split joint meshes)

Source

Steam News / 3 February 2025

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