Full notes
Full Poly Bridge 3 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Workshop
- Store
- UI and audio
- Fixes
This update adds quality of life improvements and fixes a few bugs. Thank you to the Poly Bridge 3 community for making suggestions and continuing to provide feedback that makes the game better!
Patch Notes
Build Mode Improvements
* Clipboard no longer clears after undo/redo * Added placement axes when placing or moving foundations * Show hydraulic and spring tooltips when show-all-split joints button is held down * Save 3-way split joint checkbox state (in bridge save) * Clear traceline when trace tool is turned off * Disable trace tool when move or erase tool is activated
Sandbox Improvements
* DPAD-style selection UI added for moving individual sandbox items * Pan keyboard shortcuts now move selected sandbox items * Set minimum movement increment to 0.001 (was 0.25)
UI Improvements
* Added Gallery button to the Campaign and Workshop Campaign UI * Copy replay meta-data (e.g., level name, cost, author) to clipboard along with replay url * Level Info banner now expands to accommodate longer text * Added full gamepad controls to Workshop Campaign UI
Miscellaneous Improvements
* Allow NumPad Enter to be used in all places Return gets used * Help hotkey (F1) now brings up Gallery in Workshop Levels * Set filters for Gallery when opening for help purposes (Wins only, No cheats)
Fixes
* Fixed default zoom level for Roll Top Avenue and Faulty Drive * Fixed hydraulic trusses overlapping other materials (visual bug only) * Fixed issue with Gallery thumbnail sometimes being from a different video (rare) * Fixed "ghost" material bug (rare) * Fixed race condition that could result in replay uploading with wrong level ID (rare)
Source
Changelog.gg summarizes and formats this update. How we read updates.
