In this update3
Full notes
Full Poly Bridge 2 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Workshop
- Events
- Balance
- Gameplay
- Fixes
Poly Bridge 2 changes
A new vehicle, support for community language packs, and a bunch of improvements and bug fixes!
For community language packs, simply Subscribe to the language pack on Steam Workshop. The language will automatically show up as a choice in game under Settings > Other.
Guide on how to create a language pack: https://steamcommunity.com/sharedfiles/filedetails/?id=2494460760
New Features
New vehicle (unlocked when 100th Weekly Challenge goes live)
Support for community language packs via Steam Workshop
Support for plane and boat rotation
Display cost of selected bridge pieces
Hydraulic controller phase changes added to undo stack
Split joint number changes added to undo stack
"Remove All" state for hydraulic controller phases added to save/restore
UI Improvements
Improved selection set movement in Sandbox Mode
Custom shapes now stay on grid when being moved
Handle trying to load modded level when mods not installed
Weekly Challenge UI improvements
Bridge save/load slot name now matches filename and are sorted alphabetically
Tutorials now use current bindings for keypresses mentioned in text
Ignore NaN and Infinity for Sandbox input fields
Bug Fixes
Fixed localization issues with Autosave and Budget slot names
Fixed issue with temp files sometimes not being cleaned up
Fixed issue with not being able to pan if leaving Sandbox while moving event editor
Fixed issue with extra undo steps being added in Sandbox when rotations are made
Fixed issue with vehicle checkpoint and restart phases when undoing in Sandbox
Fixed cost of Springs in tips
Thank you for playing Poly Bridge 2!
Source
Changelog.gg summarizes and formats this update. How we read updates.
