Full notes
Full Pollinate or Die update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- UI and audio
- Fixes
Pollinate or Die changes
thank you so much to everyone who has tried the demo and especially for all the feedback! we received so much amazing feedback on how to improve the game so we worked hard to get some major updates into the demo build of "Pollinate or Die".
major features
major revamp of the tutorial
added new tutorial boss - rhino beetle
added dialogsystem
added input buffering
added critical chance to player attacks
massively juiced up the boss hp bar
refactored audio manager to hopefully fix all music transitions lol
improved and expanded translations
removed auto aim skill and replaced it with increased critical chance
another attempt at balancing levels and bossfight
updated font and fallback font
bugfixes
fixed a bug where the player could leave the level
fixed a bug on macOS which prevented saving the game
fixed a lot of bugs in the enemy state machines and ai
fixed a bug where combobar was not displaying correct values
fixed multiple bugs in UI displaying the wrong values
fixed a bug where the fruitflies would have an active hitbox while dying
fixed a very elusive bug in the enemy state machine involving race conditions
fixed a visual bug of the player jump vfx pointing into the wrong direction
Source
Changelog.gg summarizes and formats this update. How we read updates.
