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- PoligonVR
Introducing P# scripting for Avatars & Props
After almost a year of internal planning and development, we are excited to announce that P# 3 is now available but not only for worlds but for avatars and props too! P# 3 is our third generation (obviously) of our P# s…
Announcement2 changesGameplay - PoligonVR
High-Capacity Community Meetup
Happy new year everyone! We will be starting 2026 with our first ever high-capacity community meetup that can hold up to 250 players in one instance. Our primary goal is to push the servers to its limits but also gather…
Event2 changesServer - PoligonVR
Early Access Confirmed
We are really excited to announce that the early access release has been confirmed and locked in to be on the 19th December. In other words, we are actually shipping PoligonVR in less than 2 weeks from now. Join our Dis…
Patch notes - PoligonVR
PoligonVR Closed Beta Status
Yes. we are still here, we are still working hard and things are looking better than ever. We are aiming to release PoligonVR this summer once we manage to fix the most prominent issues. If you are interested in contrib…
Announcement - PoligonVR
PoligonVR Closed-Beta Phase 3
Hello everyone! We have just opened up a new closed-beta phase where everyone who is interested can participate in early testing of PoligonVR. Since requests are handled through our website, you must create PoligonVR ac…
Announcement2 changesCompatibility - PoligonVR
PoligonVR 2024.5.12
UI Added a user volume slider to the user details menu. Rearranged the user in-world specific actions which allows for more space when we add buttons such as vote kick. Gave colored buttons a nicer design. Improved UI f…
Security3 changesFixUI/audio - PoligonVR
PoligonVR 2024.4.25 Build 162
We are still experimenting with publishing updates here instead of our Discord. CCK Changed so mirrors can support cut-out mirrors (included as a CCK example for worlds). Added so Shadow Distance and some other shadow s…
Announcement4 changesFixGameplay - PoligonVR
2024.1.28-143 HOTFIX
Whitelisted more stuff for P# * Bug fixes for P#
Announcement






