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Greetings, Officers!
"It’s devlog time!"
This is our second devlog, and today we’re talking about something no cop can survive without - the tools of the trade.
A Precinct Where Hell Is Just Another Morning
In the story, you’re given command of a police department in the toughest part of the city. Budget? Barely exists. Support from above? Forget it. Calling in SWAT? That’s a distant luxury - not a viable option.
Remember, you’re on your own.
But in return, the governor turns a blind eye to… certain methods. Sometimes, the law has to bend just enough to keep it from breaking.
What’s in the bag?
Your people rely on themselves - and their creativity. Especially when it comes to what they can carry in and out.
Sometimes it’s forged. Sometimes it’s “found on site.”
We’ll reveal all the gear gradually, as it becomes ready.Let’s start with wave one:
Borescope
Lets you peek under doors or through cracks to see who’s already waiting for you.
Possibly with a shotgun.
A bad cop looks through the keyhole.
A good one turns on the borescope first.
Halligan tool
Borrowed from the firefighters’ toolkit, this thing tears through window bars and doors with ease.
Loud as an explosion - but perfect for creating entry points.
Hacking PDA
Hook into surveillance cameras to see who’s sitting where. Disable the alarm to sneak in quietly. Hack a computer - and decide:
Save the dirt? Or erase the evidence for good?
Lockpicks
Silent. Fast. But not always easy. Sometimes a door is the last line of defense - or a trap.
Explosives
What? Explosives?
No, we never had any.
We heard the suspects were messing around with a gas tank. Or maybe some fireworks.
Who are we to judge?
Doors. Smarter than us now.
Back in the first game, doors were… let’s say, very principled: either fully open — or not at all.
Now? They’re smarter and more flexible:
By default, doors open at wider angles
Nearby furniture and objects affect door behavior
Barricades, sir. Barricades.
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