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Steam News5 July 201610y ago

Polaris Sector 1.04c Patch

After extensive testing, the 1.04c patch for Polaris Sector is released! The game is constantly being upgraded, and the developers have recently asked the community what they would like to see in the next major update.

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Full Polaris Sector update

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What changed

1 fix0 additions0 changes0 removals
  • Security
fixedAfter extensive testing, the 1.04c patch for Polaris Sector is released! The game is constantly being upgraded, and the developers have recently asked the community what they would like to see in the next major update. So stay tuned for more news! Changelog: • Vast modding API improvement • Heroes backend is now fully functional • New types of space object types in additional to planets (asteroid belts, for example) that can be colonized and developed • Destruction of planets • Weapon type that can fire capital ships only (ex. SW Death Star weapon) • Customizable look for missiles • Satellites and stations can now have fuel cells and refuelling stations to act as a refuel and repair bases far from colonized planets • Separated fuel reserve from travel range, meaning that a ship or station without engines (and thus no travel range) can still has a fuel reserve • Added the possibility for tankers to reserve some fuel for themselves • Possibility to use several mods simultaneously • AI tweaks both in combat and on strategic map • Fixed the exploit that allowed to destroy factories after building orbital factories • Fixed the Military Training Center • Fixed CellsEditor starting incorrectly the new ship body without cells • Fixed the problem with AI fleets attacking from extreme range due to “AI fuel cheat” • Fixed calculations of autoresolve for some battles that involve satellites • Changed Science Domination conditions • Science development index is now shown in percentage, not in the raw points

Polaris Sector changes

fixedAfter extensive testing, the 1.04c patch for Polaris Sector is released! The game is constantly being upgraded, and the developers have recently asked the community what they would like to see in the next major update. So stay tuned for more news! Changelog: • Vast modding API improvement • Heroes backend is now fully functional • New types of space object types in additional to planets (asteroid belts, for example) that can be colonized and developed • Destruction of planets • Weapon type that can fire capital ships only (ex. SW Death Star weapon) • Customizable look for missiles • Satellites and stations can now have fuel cells and refuelling stations to act as a refuel and repair bases far from colonized planets • Separated fuel reserve from travel range, meaning that a ship or station without engines (and thus no travel range) can still has a fuel reserve • Added the possibility for tankers to reserve some fuel for themselves • Possibility to use several mods simultaneously • AI tweaks both in combat and on strategic map • Fixed the exploit that allowed to destroy factories after building orbital factories • Fixed the Military Training Center • Fixed CellsEditor starting incorrectly the new ship body without cells • Fixed the problem with AI fleets attacking from extreme range due to “AI fuel cheat” • Fixed calculations of autoresolve for some battles that involve satellites • Changed Science Domination conditions • Science development index is now shown in percentage, not in the raw points

After extensive testing, the 1.04c patch for Polaris Sector is released! The game is constantly being upgraded, and the developers have recently asked the community what they would like to see in the next major update. So stay tuned for more news! Changelog: • Vast modding API improvement • Heroes backend is now fully functional • New types of space object types in additional to planets (asteroid belts, for example) that can be colonized and developed • Destruction of planets • Weapon type that can fire capital ships only (ex. SW Death Star weapon) • Customizable look for missiles • Satellites and stations can now have fuel cells and refuelling stations to act as a refuel and repair bases far from colonized planets • Separated fuel reserve from travel range, meaning that a ship or station without engines (and thus no travel range) can still has a fuel reserve • Added the possibility for tankers to reserve some fuel for themselves • Possibility to use several mods simultaneously • AI tweaks both in combat and on strategic map • Fixed the exploit that allowed to destroy factories after building orbital factories • Fixed the Military Training Center • Fixed CellsEditor starting incorrectly the new ship body without cells • Fixed the problem with AI fleets attacking from extreme range due to “AI fuel cheat” • Fixed calculations of autoresolve for some battles that involve satellites • Changed Science Domination conditions • Science development index is now shown in percentage, not in the raw points

Source

Steam News / 5 July 2016

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