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Steam News5 April 20263mo ago

Update 1.0.1 and the future

First off, thank you everyone for playing and enjoying the game! It means a lot to me to see the response it has had after such a long time working on it.

In this update9

Full notes

Full Poke ALL Toads update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes3 additions4 changes0 removals
  • Maps
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
addedMore levels, new toadsThere were a couple toads that were mostly ready for release, but their leveles needed more work. The first thing to do will be finishing those levels. There will also be new mechanics and a redesign of the current final map of the game.
addedLevel editorSteam post imageLate last year I worked on a user friendly way to create new levels for the game. The proof of concept was promising so I plan to expand it to work with the final game.
changedLevel changesThe following levels were changed or adjusted
addedAdjustments and new featuresAdded steam cloud saving (this was added last week through steam)
changedAdjustments and new featuresLaunchpads with toads on top will now malfunction, fairies should avoid them
changedAdjustments and new featuresSlightly increased witch fairy's stun time after losing her summon

Poke ALL Toads changes

addedThere were a couple toads that were mostly ready for release, but their leveles needed more work. The first thing to do will be finishing those levels. There will also be new mechanics and a redesign of the current final map of the game.
addedSteam post imageLate last year I worked on a user friendly way to create new levels for the game. The proof of concept was promising so I plan to expand it to work with the final game.
changedThe following levels were changed or adjusted
addedAdded steam cloud saving (this was added last week through steam)
changedLaunchpads with toads on top will now malfunction, fairies should avoid them

First off, thank you everyone for playing and enjoying the game!

It means a lot to me to see the response it has had after such a long time working on it. Lets start talk ing about the game's future, at the end of the post you will find the patch notes.

Whats to come?

The game will receive content updates, which means more levels, more features and more toads!

More levels, new toads

There were a couple toads that were mostly ready for release, but their leveles needed more work. The first thing to do will be finishing those levels. There will also be new mechanics and a redesign of the current final map of the game.

Translations

Currently there are plans for spanish, chinese and japanese, with more coming after.

Level editor

Steam post imageLate last year I worked on a user friendly way to create new levels for the game. The proof of concept was promising so I plan to expand it to work with the final game.

There are other plans but nothing set on stone. There are currently no deadlines for any of these plans, but I will keep everyone informed by Steam and other social media when they will arrive.

Patch notes 1.0.1

This update is a small one aimed to fix various bugs found during the first couple of weeks and do some small adjustments.

Level changes

The following levels were changed or adjusted

  • The desert - Let's go again!

  • The lair - I leap into battle

  • Magma river - In need of attention

  • Magma river - Now it's a crowd

  • Magma river - Little helpers

  • Magma river - Commited

  • Space - Re-Entry

Adjustments and new features

  • Added steam cloud saving (this was added last week through steam)

  • Bonus levels are now numerated

  • Launchpads with toads on top will now malfunction, fairies should avoid them

  • Made cursor bigger on 4K and other high resolutions

  • Made toads upset shake more the more upset they are

  • Slightly increased witch fairy's stun time after losing her summon

  • Busy fairyBase armor increased by 1

Fixes

  • Fixed merry fairy going back up after getting flattened when she is being carried by a strong fairy

  • Fixed toads sometimes getting stuck on rising walls

  • Fixed fairies not getting flung when they are flattened over a rising wall

  • Fixed some floating pixels in one toad's sprite

  • Fixed outdated tutorial images

  • Fixed gallery showing a repeated image and having a missing image, adjusted previews centering

  • Fixed tab navigation in options menu being inverted for the controller's shoulder buttons

  • Fixed typo on bonus Lair level

  • Fixed toads sometimes moving the witch fairy while her summon is out

  • Fixed level presentation screen sometimes cutting part of the title name

Source

Steam News / 5 April 2026

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