In this update9
Full notes
Full Poke ALL Toads update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Maps
- Gameplay
- Balance
- Fixes
- UI and audio
Poke ALL Toads changes
First off, thank you everyone for playing and enjoying the game!
It means a lot to me to see the response it has had after such a long time working on it. Lets start talk ing about the game's future, at the end of the post you will find the patch notes.
Whats to come?
The game will receive content updates, which means more levels, more features and more toads!
More levels, new toads
There were a couple toads that were mostly ready for release, but their leveles needed more work. The first thing to do will be finishing those levels. There will also be new mechanics and a redesign of the current final map of the game.
Translations
Currently there are plans for spanish, chinese and japanese, with more coming after.
Level editor
Steam post imageLate last year I worked on a user friendly way to create new levels for the game. The proof of concept was promising so I plan to expand it to work with the final game.
There are other plans but nothing set on stone. There are currently no deadlines for any of these plans, but I will keep everyone informed by Steam and other social media when they will arrive.
Patch notes 1.0.1
This update is a small one aimed to fix various bugs found during the first couple of weeks and do some small adjustments.
Level changes
The following levels were changed or adjusted
The desert - Let's go again!
The lair - I leap into battle
Magma river - In need of attention
Magma river - Now it's a crowd
Magma river - Little helpers
Magma river - Commited
Space - Re-Entry
Adjustments and new features
Added steam cloud saving (this was added last week through steam)
Bonus levels are now numerated
Launchpads with toads on top will now malfunction, fairies should avoid them
Made cursor bigger on 4K and other high resolutions
Made toads upset shake more the more upset they are
Slightly increased witch fairy's stun time after losing her summon
- Busy fairyBase armor increased by 1
Fixes
Fixed merry fairy going back up after getting flattened when she is being carried by a strong fairy
Fixed toads sometimes getting stuck on rising walls
Fixed fairies not getting flung when they are flattened over a rising wall
Fixed some floating pixels in one toad's sprite
Fixed outdated tutorial images
Fixed gallery showing a repeated image and having a missing image, adjusted previews centering
Fixed tab navigation in options menu being inverted for the controller's shoulder buttons
Fixed typo on bonus Lair level
Fixed toads sometimes moving the witch fairy while her summon is out
Fixed level presentation screen sometimes cutting part of the title name
Source
Changelog.gg summarizes and formats this update. How we read updates.
