In this update7
Full notes
Full POJANGMACHA : Korean Street Food Management Simulator update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Store
- Gameplay
- Balance
POJANGMACHA : Korean Street Food Management Simulator changes
Balance Patch & Fixes
Shop Lighting Improvement
Shop lights now remain on at all times to improve visibility during nighttime.
Object Visibility Adjustment
Improved the visibility of certain objects to make them easier to recognize during gameplay.
Flyer Distribution Rate Increased
Slightly increased the flyer distribution rate to improve promotional efficiency.
Thief System Balance Adjustment
Reduced the spawn rate of thieves.
Changed the thief’s first appearance from Day 2 to Day 3.
Reputation Penalty Reduced
Overall reputation loss has been reduced to ease gameplay pressure.
Customer Waiting Time Adjustment
Slightly increased customer waiting time to provide more operational flexibility.
Cooking Time Reduced
Reduced cooking time from 30 seconds to 25 seconds.
We will continue improving the game to make it even better. If you encounter any bugs or have feedback while playing, please use the bug report feature in the game’s title menu. We would also greatly appreciate your honest reviews.
Source
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