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Steam News15 June 20251y ago

Pointblank (v2.0.0, The Snowy Update)

New Features Core Mechanic Reworked the primary core mechanic. Your core has to be picked back up once shot. Positioning, where you shoot, and what you shoot is essential. Augment System A brand new augment system.

In this update5

Full notes

Full Pointblank update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions9 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • UI and audio
changedNew FeaturesReworked the primary core mechanic. Your core has to be picked back up once shot. Positioning, where you shoot, and what you shoot is essential.
addedNew FeaturesAugment System A brand new augment system. Augments are now categorized into three unlockable pools.
addedNew FeaturesNew Augments (20+ added) Over 20 new augments have been implemented. Examples include:
addedNew FeaturesPing, Fetch, Recall, Splash, and Blink. The powers these augment grant range from buffs to entirely new mechanics.
addedNew FeaturesEach augment introduces new interaction potential, counters, and helps you get higher scores.
addedNew FeaturesBrand new global leaderboard system integrated with Steam. Compete with others and try to improve your ranking.

Pointblank changes

changedReworked the primary core mechanic. Your core has to be picked back up once shot. Positioning, where you shoot, and what you shoot is essential.
addedAugment System A brand new augment system. Augments are now categorized into three unlockable pools.
addedNew Augments (20+ added) Over 20 new augments have been implemented. Examples include:
addedPing, Fetch, Recall, Splash, and Blink. The powers these augment grant range from buffs to entirely new mechanics.
addedEach augment introduces new interaction potential, counters, and helps you get higher scores.

New Features

Core Mechanic

Reworked the primary core mechanic. Your core has to be picked back up once shot. Positioning, where you shoot, and what you shoot is essential.

Augment System A brand new augment system. Augments are now categorized into three unlockable pools.

Each run begins with a patching phase. Players select from a set of augments based on their unlocked pools. Patches occur at certain score milestones and become sparser as your score racks up.

New Augments (20+ added) Over 20 new augments have been implemented. Examples include:

  • Ping, Fetch, Recall, Splash, and Blink. The powers these augment grant range from buffs to entirely new mechanics.

  • Each augment introduces new interaction potential, counters, and helps you get higher scores.

Leaderboard System

  • Brand new global leaderboard system integrated with Steam. Compete with others and try to improve your ranking.

Combat and Enemy Changes

Full Enemy Rebalance All enemy types have been adjusted to match the new augment system and pacing. Changes affect spawn rate, spawn distance, AI behavior, and projectile behavior.

Enemy Types

  • Rollers, Rushers, Screens, and others have been added or reworked

  • Unique movement logic and interactions per type

  • Spawn pacing governed by an updated enemy spawning system that scales with difficulty.

  • Balance pass across all augment values, cooldowns, and enemies

System Overhauls

Performance Mode Players can disable post-processing, particles, and other visual effects for smoother performance on lower-end systems or during recording/streaming.

UI and UX Revisions

  • Main menu visuals and transitions improved

  • Sound and click feedback added across UI

  • Settings menu toggles now persist correctly

Quality of Life

  • Restart logic now behaves correctly across all states

  • Pause menu with ability to abandon mid-run

  • Discord Rich Presence updated to display score and patching status

Developers Note

Thank you for playing the game, trying it, or even just having it in your library. I hope this update feels kinda fun and fresh, and I'm always welcome to any feedback, criticisms or ideas you may have: minidevsofficial@gmail.com

Source

Steam News / 15 June 2025

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