In this update5
Full notes
Full Pointblank update
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What changed
- Gameplay
- Balance
- Performance
- UI and audio
Pointblank changes
New Features
Core Mechanic
Reworked the primary core mechanic. Your core has to be picked back up once shot. Positioning, where you shoot, and what you shoot is essential.
Augment System A brand new augment system. Augments are now categorized into three unlockable pools.
Each run begins with a patching phase. Players select from a set of augments based on their unlocked pools. Patches occur at certain score milestones and become sparser as your score racks up.
New Augments (20+ added) Over 20 new augments have been implemented. Examples include:
Ping, Fetch, Recall, Splash, and Blink. The powers these augment grant range from buffs to entirely new mechanics.
Each augment introduces new interaction potential, counters, and helps you get higher scores.
Leaderboard System
Brand new global leaderboard system integrated with Steam. Compete with others and try to improve your ranking.
Combat and Enemy Changes
Full Enemy Rebalance All enemy types have been adjusted to match the new augment system and pacing. Changes affect spawn rate, spawn distance, AI behavior, and projectile behavior.
Enemy Types
Rollers, Rushers, Screens, and others have been added or reworked
Unique movement logic and interactions per type
Spawn pacing governed by an updated enemy spawning system that scales with difficulty.
Balance pass across all augment values, cooldowns, and enemies
System Overhauls
Performance Mode Players can disable post-processing, particles, and other visual effects for smoother performance on lower-end systems or during recording/streaming.
UI and UX Revisions
Main menu visuals and transitions improved
Sound and click feedback added across UI
Settings menu toggles now persist correctly
Quality of Life
Restart logic now behaves correctly across all states
Pause menu with ability to abandon mid-run
Discord Rich Presence updated to display score and patching status
Developers Note
Thank you for playing the game, trying it, or even just having it in your library. I hope this update feels kinda fun and fresh, and I'm always welcome to any feedback, criticisms or ideas you may have: minidevsofficial@gmail.com
Source
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