Full notes
Full Poi update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey All! We're proud to announce that Poi is available now on PlayStation 4 and Xbox One!
What changed
- Store
- Gameplay
- UI and audio
- Fixes
- Performance
Poi changes
PlayStation 4
Xbox One
PS4 Store Link: Here Xbox One Store Link: Here
Poi at Summer Games Done Quick (SGDQ)
Poi is part of the official games list for SGDQ 2017! It will be speedrun by 097Aceofspades on the 4th of July at 3:35 AM PST along with a few other folks providing commentary: Konasumi, Mildew, Shockwve, Amyrlinn and Keverage. Check out the full schedule here. We're also got a new Steam build this week with lots of various improvements. It's been a while, so let's dive right in.
User Feedback and Bug Fixes
Added the medallion level select screen to the
Forest
and
Snow Worlds
in the Hub
Disabled several auto-camera view zones to give players more control over the camera
Added a "Game Saved" indicator icon to the HUD
Faster startup load time
Disabled depth of field while in telescope/photo camera mode
Updated controller icons and buttons
Updated god rays visual effect
Modified the way steering the Airship works to eliminate rare stuck bug
Increased resolution quality of various UI elements
Moleiseum
intro doesn't play repeatedly
DualShock4 (PS4) controller lightbar support added (experimental; driver/OS dependent)
Fixed a bug with the girl's ledge grab hands offset
Fixed a rendering bug in
New Game+
mode when the player dies
Fixed a bug when beating
New Game+
that messaged
New Game+
was unlocked again incorrectly
Fixed a bug with hats not resetting when changing save profiles
Fixed a Bucket Head in Sinking Sands that would occasionally get stuck under the ground
Fixed a bug where the Explorer Book key was using the Backspace icon instead of the Tab icon
Updated grass model
Fixed an occasional freeze bug when restarting mini games
Added the Unity logo to the credits page
Improved Performance
We've also done a substantial performance pass for this build. Most of the improvements apply regardless of the selected quality, but some will be more noticeable when selecting low, medium, or high from the options menu. Be sure to give us your feedback on the fourms, and as always thanks for your continued support! <3
July 21st (Minor Build Update)
Fixed a rare bug that would cause unresponsive player movement upon death.
UI tooltips that appear above the player's head are no longer blurry due to the depth of field effect.
Paul and Ben
Source
Changelog.gg summarizes and formats this update. How we read updates.
