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Steam News15 August 20214y ago

Pogo Rocket Early Access Release

Hey everyone, Pogo Rocket is now officially in early access! You can now buy the game and be a part of its development process Along with the release of Pogo Rocket comes version 1.0.

In this update3

Full notes

Full Pogo Rocket update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey everyone, Pogo Rocket is now officially in early access! You can now buy the game and be a part of its development process Along with the release of Pogo Rocket comes version 1.0.0, which includes a ton of changes:

What changed

21 fixes16 additions7 changes3 removals
  • Gameplay
  • UI and audio
  • Performance
addedHey everyone, Pogo Rocket is now officially in early access! You can now buy the game and be a part of its development process Along with the release of Pogo Rocket comes version 1.0.0, which includes a ton of changes:
addedAdded & Removed:Added a button in the options that plays the beginning cutscene.
addedAdded & Removed:Added a full screen button to the game.
addedAdded & Removed:Added an auto tile wall block. This block will automatically place blocks in the space of one block. This is only used for developer level creation.
addedAdded & Removed:Added an options menu from the pause menu.
addedAdded & Removed:Added autosaving.

Pogo Rocket changes

addedHey everyone, Pogo Rocket is now officially in early access! You can now buy the game and be a part of its development process Along with the release of Pogo Rocket comes version 1.0.0, which includes a ton of changes:
addedAdded a button in the options that plays the beginning cutscene.
addedAdded a full screen button to the game.
addedAdded an auto tile wall block. This block will automatically place blocks in the space of one block. This is only used for developer level creation.
addedAdded an options menu from the pause menu.

Update Features and Changes:

Added & Removed:

  • Added a button in the options that plays the beginning cutscene.

  • Added a full screen button to the game.

  • Added an auto tile wall block. This block will automatically place blocks in the space of one block. This is only used for developer level creation.

  • Added an options menu from the pause menu.

  • Added autosaving.

  • Added multiple new main menu note messages.

  • Added new tabs in the options menu

  • Added sliders for R, G, and B values for the UI color.

  • Added support for WASD button controls when the game is paused or the win menu is open.

  • Added telescoping mode. This allows the player to view a level for a total of 5 seconds.

  • Added the ability to move the rocket with the left joystick.

  • Added the ability to navigate menus with the left joystick.

  • Added the ability to select buttons with enter.

  • Removed an extra false wall block from level 2.

  • Removed preset color options.

  • Removed the application surface drawing in black in white at the beginning of the level.

Changes:

  • Changed how the scrape noise plays.

  • Completely changed how all sounds and music are played, fixing various issues with volume sliders setting audio group gain volumes.

  • Increased the volume of the level songs.

  • Made hit noises from lasers directional.

  • Made it so that extremely long level names are now shrunk down to fit the level selection screen. Still needs some work.

  • Made it so that menu sliders can now be selected and dragged with enter and can be dragged with the left joystick.

  • Made it so that the cursor is invisible when a controller is being actively used.

  • Made it so that the game now pauses when opening the steam overlay.

  • Made it so that the game will now pause when an active controller is disconnected.

  • Made it so that the game will now start in either full screen or windowed mode depending on the saved option in the settings.

  • Made it so that the rocket can’t attach to the wall after it’s started exploding.

  • Made it so that the rocket can’t be controlled after it’s already started exploding.

  • Made it so that the scrape, charge, and launch sound effects will only stop playing after the rocket has fully faded out.

  • Made the activation range for the life steal turret bigger.

  • Modified the tutorial level to introduce telescoping mode.

Fixes & Optimization;

  • Fixed a massive performance issue related to collectables and the randomizer modifier.

  • Fixed an issue where GUI elements would not be selected correctly when scaling the game window.

  • Fixed an issue where a phantom image of the moon would still be moving in the background when the game was paused.

  • Fixed an issue where auto tiling slopes would not change when they can’t find blocks to tile to. This behavior has changed so that they will turn into a regular wall block when no slope position is found.

  • Fixed an issue where controller inputs and messages were shown even when using the keyboard for menu navigation.

  • Fixed an issue where it was impossible to reopen and close the win menu when using arrow keys or WASD to navigate menus.

  • Fixed an issue where it was possible to have multiple buttons selected at the same time when using a controller or arrow keys in any menu by switching the selected button really fast.

  • Fixed an issue where life steal orbs would still take health from the pogo rocket even after the level was complete and it was invincible.

  • Fixed an issue where modifiers would not play a noise when selected or unselected.

  • Fixed an issue where moving the mouse at the exact same time as selecting a button with the controller or keyboard would cause multiple buttons to be selected.

  • Fixed an issue where multiple pause controllers could be created, causing performance and drawing issues.

  • Fixed an issue where the attach indicator would immediately play at the beginning of a level.

  • Fixed an issue where the background was not being drawn in the level editor.

  • Fixed an issue where the controller continues to vibrate while the game is paused and occasionally forever after the game has been closed even after disconnecting and reconnecting.

  • Fixed an issue where the death sound would stop playing when the game was paused after restarting.

  • Fixed an issue where the input type would automatically switch back to the mouse at the beginning of a level regardless of what it already was.

  • Fixed an issue where the level editor would save a thumbnail for the tutorial.

  • Fixed an issue where the rocket’s trails would not fade out when the rocket explodes.

  • Fixed an issue where the scrape noise could continuously play and even continue into other rooms.

  • Fixed an old issue where when the rocket was not attached to the wall, the rocket would charge up instead of the pogo stick.

  • Fixed symmetry issues with the tutorial level.

  • Greatly optimized saving and loading of level variables and thumbnails, making it much easier to setup new levels and implement saving and loading into the level editor in the future.

  • Made it so that both the level thumbnail and the unknown thumbnail will now draw according to the set UI color properly.

Source

Steam News / 15 August 2021

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