Full notes
Full Pogo Rocket update
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What changed
- Gameplay
- UI and audio
- Performance
- Fixes
Update Features and Changes:
Added:
Added Minecraft easter egg
Added a button to choose what color the UI is
Added a button to enable/disable controller vibration
Added a button to enable/disable screen shake
Added a button to enable/disable the direction marker
Added a sound effect for when the player does what the tutorial says to do
Added level 4
Added screen shake, controller vibration, and a sound effect that are all dynamically played based on the rocket's speed when it hits a wall
Added sound effect for erasing data
Added tileset walls. These are fake walls that extend past physics walls. In some cases, performance has doubled
Added tooltips in the tutorial level to the top right of the screen. The color of the tooltips changes based on the color chosen in options
Added tooltips scene in level 4 that explains how turrets work
Changes:
Changed and completed level 2
Changed and refined all levels
Changed charge bar to always draw in front of all room blocks and obstacles
Changed direction marker system to run more efficiently and have less issues with bounding boxes
Changed sprite for all of the wall turret lasers (now animated with different sprites depending upon whether lasers are next to it or not)
Changed sprite for the wall turrets
Decreased the time it takes for wall lasers to shoot at the beginning of the level (5 seconds to 1 second)
Disabled debug overlay at the start of the game (press f3 to enable)
False walls will now turn into regular walls when the player wins a level
Fixes;
Fixed a drawing order issue where the rocket/pogo stick would draw either above or below certain instances. They now always draw below other instances
Fixed an issue where particles would carry over to new rooms (possible memory leak)
Fixed an issue where the pogo stick would instantly attach to a block after launching
Fixed issue where some blocks did not tile correctly
Improved auto slope block mechanics, more cases are now possible allowing for more flexible placement
Increased ambient sound from wall lasers
Removed old sprite showing game controls
Removed the test level from the level list. Can still be accessed through debug mode (I dare you to press next level)
Known Issues:
Wall turret lasers' orientations sometimes do not work
Source
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